CLASS bgl net/minecraft/block/BlockEnderChest FIELD a FACING Lboj; METHOD (Lbet$c;)V ARG 0 builder METHOD a getPlacementState (Lata;)Lbnh; METHOD a createBlockEntity (Lazg;)Lbll; METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 0 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 0 state ARG 1 view ARG 2 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 0 world ARG 2 pos METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 0 state ARG 1 world ARG 2 pos ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a applyMirror (Lbnh;Lbia;)Lbnh; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lbnh;Lbja;)Lbnh; ARG 0 state ARG 1 rotation METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 0 state ARG 5 pos METHOD a appendProperties (Lbni$a;)V ARG 0 builder METHOD b hasBlockEntityBreakingRender (Lbnh;)Z ARG 0 state METHOD b randomDisplayTick (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 rand METHOD c getRenderType (Lbnh;)Lbix; ARG 0 state