CLASS ckz net/minecraft/util/math/Vec3d FIELD a ZERO Lckz; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x METHOD a normalize ()Lckz; METHOD a multiply (D)Lckz; METHOD a subtract (DDD)Lckz; ARG 1 x METHOD a rotateX (F)Lckz; METHOD a fromPolar (FF)Lckz; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcky;)Lckz; ARG 0 polar METHOD a reverseSubtract (Lckz;)Lckz; METHOD b length ()D METHOD b add (DDD)Lckz; ARG 1 x METHOD b rotateY (F)Lckz; METHOD b dotProduct (Lckz;)D METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 1 x METHOD c crossProduct (Lckz;)Lckz; METHOD d subtract (Lckz;)Lckz; METHOD e add (Lckz;)Lckz; METHOD equals (Ljava/lang/Object;)Z ARG 0 object METHOD f distanceTo (Lckz;)D METHOD g squaredDistanceTo (Lckz;)D