CLASS azx METHOD E isBlockLoaded (Leq;)Z ARG 0 pos METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapr; METHOD a getClosestPlayer (DDDDZ)Lapr; METHOD a isAreaLoaded (IIIIIIZ)Z ARG 0 minX ARG 1 minY ARG 2 minZ ARG 3 maxX ARG 4 maxY ARG 5 maxZ METHOD a isChunkLoaded (IIZ)Z METHOD a getClosestPlayer (Lafv;D)Lapr; METHOD a getTop (Lbqx$a;II)I ARG 0 type ARG 1 x ARG 2 z METHOD a getTopPosition (Lbqx$a;Leq;)Leq; ARG 0 type ARG 1 xz METHOD a isAreaLoaded (Lbys;Z)Z METHOD a isAreaLoaded (Leq;IZ)Z ARG 0 center ARG 1 radius METHOD a isAreaLoaded (Leq;Leq;)Z ARG 0 min ARG 1 max METHOD a isAreaLoaded (Leq;Leq;Z)Z ARG 0 min ARG 1 max METHOD a getEmittedStrongRedstonePower (Leq;Lev;)I ARG 0 pos ARG 1 facing METHOD b getClosestSurvivalPlayer (Lafv;D)Lapr; METHOD b isAir (Leq;)Z ARG 0 pos METHOD b isBlockLoaded (Leq;Z)Z ARG 0 pos METHOD d getWorldBorder ()Lbpa; METHOD e isAreaLoaded (Leq;I)Z ARG 0 center ARG 1 radius METHOD r_ getSeaLevel ()I