CLASS czu net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lpu; FIELD b UNDERWATER_TEX Lpu; FIELD c game Lclp; FIELD d mainHand Lauv; FIELD e offHand Lauv; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldei; FIELD k itemRenderer Ldfc; METHOD (Lclp;)V ARG 0 minecraft METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 0 deltaTicks METHOD a rotate (FF)V ARG 0 degreeX ARG 1 degreeY METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Laeo;)V ARG 0 hand METHOD a renderArm (Lagd;)V ARG 0 hand METHOD a renderItem (Lage;Lauv;Ldbc$b;)V ARG 0 holder ARG 1 stack ARG 2 transformation METHOD a renderItemFromSide (Lage;Lauv;Ldbc$b;Z)V ARG 0 holder ARG 1 stack ARG 2 transformation ARG 3 leftHanded METHOD a renderFirstPersonMap (Lauv;)V ARG 0 map METHOD a renderFirstPersonItem (Lcza;FFLaeo;FLauv;F)V ARG 0 player ARG 3 hand ARG 5 item METHOD a renderBlock (Ldjb;)V METHOD b renderOverlays (F)V ARG 0 deltaTicks METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V ARG 0 deltaTicks