CLASS dao net/minecraft/client/render/block/BlockRenderer CLASS dao$a NeighborData FIELD a DOWN Ldao$a; FIELD b UP Ldao$a; FIELD c NORTH Ldao$a; FIELD d SOUTH Ldao$a; FIELD e WEST Ldao$a; FIELD f EAST Ldao$a; FIELD g faces [Lev; FIELD h nonCubicWeight Z METHOD a getData (Lev;)Ldao$a; CLASS dao$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Laze;Lbnh;Leq;Lev;[FLjava/util/BitSet;)V CLASS dao$c Translation FIELD a DOWN Ldao$c; FIELD b UP Ldao$c; FIELD c NORTH Ldao$c; FIELD d SOUTH Ldao$c; FIELD e WEST Ldao$c; FIELD f EAST Ldao$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldao$c; METHOD a getTranslations (Lev;)Ldao$c; CLASS dao$d NeighborOrientation FIELD a DOWN Ldao$d; FIELD b UP Ldao$d; FIELD c NORTH Ldao$d; FIELD d SOUTH Ldao$d; FIELD e WEST Ldao$d; FIELD f EAST Ldao$d; FIELD g FLIP_DOWN Ldao$d; FIELD h FLIP_UP Ldao$d; FIELD i FLIP_NORTH Ldao$d; FIELD j FLIP_SOUTH Ldao$d; FIELD k FLIP_WEST Ldao$d; FIELD l FLIP_EAST Ldao$d; FIELD m shape I FIELD a colorMap Lclx; METHOD (Lclx;)V ARG 0 colorMap METHOD a renderQuad (FFFFLjava/util/List;)V ARG 0 colorMultiplier ARG 1 red ARG 2 green ARG 3 blue ARG 4 quads METHOD a tesselateQuadsFlat (Laze;Lbnh;Leq;IZLcla;Ljava/util/List;Ljava/util/BitSet;)V ARG 0 view ARG 1 state ARG 2 pos ARG 3 brightness ARG 4 checkBrightness ARG 5 buffer ARG 6 quads ARG 7 shapeState METHOD a tesselateQuadsSmooth (Laze;Lbnh;Leq;Lcla;Ljava/util/List;[FLjava/util/BitSet;Ldao$b;)V ARG 0 view ARG 1 state ARG 2 pos ARG 3 buffer ARG 4 quads ARG 5 faceShape ARG 6 shapeState ARG 7 aoCalculator METHOD a tesselate (Laze;Ldkj;Lbnh;Leq;Lcla;ZLjava/util/Random;J)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 7 variationSeed METHOD a render (Lbnh;Ldkj;FFFF)V ARG 0 state ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green ARG 5 blue METHOD a updateShape (Lbnh;[ILev;[FLjava/util/BitSet;)V ARG 0 state ARG 1 vertexData ARG 2 facing ARG 3 faceShape ARG 4 shapeState METHOD a render (Ldkj;FFFF)V ARG 0 model ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a render (Ldkj;Lbnh;FZ)V ARG 0 model ARG 1 state ARG 2 colorMultiplier ARG 3 notUseGlColor METHOD b tesselateSmooth (Laze;Ldkj;Lbnh;Leq;Lcla;ZLjava/util/Random;J)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 7 variationSeed METHOD c tesselateFlat (Laze;Ldkj;Lbnh;Leq;Lcla;ZLjava/util/Random;J)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 7 variationSeed