CLASS cdu net/minecraft/entity/ai/pathing/Path FIELD a nodes [Lcds; FIELD e currentNodeIndex I FIELD f pathLength I METHOD ([Lcds;)V ARG 0 nodes METHOD a next ()V METHOD a getNode (I)Lcds; ARG 0 index METHOD a setNode (ILcds;)V ARG 0 nodeIndex ARG 1 node METHOD a getNodePosition (Lafv;)Lcim; ARG 0 entity METHOD a getNodePosition (Lafv;I)Lcim; ARG 0 entity ARG 1 nodeIndex METHOD a equalsPath (Lcdu;)Z ARG 0 other METHOD b isFinished ()Z METHOD b setPathLength (I)V ARG 0 value METHOD c getEnd ()Lcds; METHOD c setCurrentPosition (I)V ARG 0 value METHOD d getPathLength ()I METHOD e getCurrentNodeIndex ()I METHOD f getCurrentPosition ()Lcim;