CLASS ui METHOD E getChunkProvider ()Lbph; METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapr; METHOD a getBlockState (III)Lbnh; ARG 0 x ARG 1 y ARG 2 z METHOD a getChunk (IILbpi;)Lbpc; ARG 0 chunkX ARG 1 chunkZ METHOD a isChunkLoaded (IIZ)Z METHOD a spawnEntity (Lafv;)Z ARG 0 entity METHOD a getLightLevel (Lbac;Leq;)I ARG 0 type ARG 1 pos METHOD a getTop (Lbqx$a;II)I ARG 0 type ARG 1 x ARG 2 z METHOD a getFluidState (Leq;)Lcbl; ARG 0 pos METHOD a updateNeighbors (Leq;Lbet;)V METHOD a getEmittedStrongRedstonePower (Leq;Lev;)I ARG 0 pos ARG 1 facing METHOD a getEntities (Ljava/lang/Class;Lcii;Ljava/util/function/Predicate;)Ljava/util/List; ARG 0 entityClass METHOD b isAir (Leq;)Z ARG 0 pos METHOD c getBiome (Leq;)Lbaq; ARG 0 pos METHOD d getWorldBorder ()Lbpa; METHOD d getBlockEntity (Leq;)Lbll; ARG 0 pos METHOD f getLocalDifficulty (Leq;)Laen; ARG 0 pos METHOD g getLevelProperties ()Lcer; METHOD i getSaveHandler ()Lces; METHOD m getRandom ()Ljava/util/Random; METHOD r_ getSeaLevel ()I METHOD s_ getSeed ()J