CLASS bgx net/minecraft/block/BlockFire METHOD a getPlacementState (Late;)Lbno; METHOD a trySpreadFire (Lazy;Les;ILjava/util/Random;I)V METHOD a getTickRate (Lbac;)I METHOD a isFullBoundsCubeForConnection (Lbno;)Z METHOD a getBoundingShape (Lbno;Lazl;Les;)Lcjm; ARG 1 state ARG 2 view METHOD a onBlockAdded (Lbno;Lazy;Les;Lbno;)V ARG 1 world ARG 2 world ARG 3 pos METHOD a (Lbno;Lazy;Les;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos METHOD a canPlaceAt (Lbno;Lbac;Les;)Z ARG 1 world METHOD a getRenderingState (Lbno;Lex;Lbno;Lazz;Les;Les;)Lbno; ARG 1 state METHOD a appendProperties (Lbnp$a;)V METHOD b randomDisplayTick (Lbno;Lazy;Les;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos METHOD c getRenderLayer ()Lazm; METHOD d registerDefaultFlammables ()V METHOD i canCollideWith ()Z