CLASS cby net/minecraft/fluid/FluidWater CLASS cby$a Flowing CLASS cby$b Still METHOD a getRenderLayer ()Lazm; METHOD a matchesType (Lcbq;)Z METHOD b getBucketItem ()Lauu; METHOD b toBlockState (Lcbr;)Lbno; METHOD e getFlowing ()Lcbq; METHOD f getStill ()Lcbq;