CLASS alq net/minecraft/entity/ai/pathing/EntityNavigation FIELD a entity Laho; FIELD b world Lbcq; FIELD c currentPath Lcii; FIELD d speed D FIELD e tickCount I FIELD m shouldRecalculate Z FIELD n lastRecalculateTime J FIELD o nodeMaker Lcih; FIELD p followRange Laic; FIELD q targetPos Let; FIELD r pathNodeNavigator Lcik; METHOD a createPathNodeNavigator ()Lcik; METHOD a setSpeed (D)V ARG 1 speed METHOD a findPathTo (DDD)Lcii; ARG 1 x ARG 3 y ARG 5 z METHOD a startMovingTo (DDDD)Z ARG 7 speed METHOD a findPathTo (Lahe;)Lcii; METHOD a startMovingTo (Lahe;D)Z ARG 2 speed METHOD a startMovingAlong (Lcii;D)Z ARG 2 speed METHOD a canPathDirectlyThrough (Lcmw;Lcmw;III)Z ARG 1 origin ARG 2 target ARG 3 sizeX ARG 4 sizeY ARG 5 sizeZ METHOD a isValidPosition (Let;)Z ARG 1 pos METHOD b isAtValidPosition ()Z METHOD b findPathTo (Let;)Lcii; ARG 1 pos METHOD d tick ()V METHOD d setCanSwim (Z)V ARG 1 canSwim METHOD i getTargetPos ()Let; METHOD j getFollowRange ()F METHOD k shouldRecalculatePath ()Z METHOD l recalculatePath ()V METHOD m getCurrentPath ()Lcii; METHOD p isIdle ()Z METHOD q stop ()V METHOD r isInLiquid ()Z METHOD s getNodeMaker ()Lcih; METHOD t canSwim ()Z