CLASS cga net/minecraft/fluid/Fluid FIELD a defaultState Lcgb; FIELD c STATE_IDS Lfc; FIELD d stateFactory Lbqq; METHOD a getRenderLayer ()Lbcc; METHOD a onScheduledTick (Lbcq;Let;Lcgb;)V METHOD a randomDisplayTick (Lbcq;Let;Lcgb;Ljava/util/Random;)V METHOD a getTickRate (Lbcu;)I METHOD a appendProperties (Lbqq$a;)V METHOD a matchesType (Lcga;)Z METHOD a toBlockState (Lcgb;)Lbqp; METHOD a matches (Lyj;)Z METHOD b getBucketItem ()Laxd; METHOD b onRandomTick (Lbcq;Let;Lcgb;Ljava/util/Random;)V METHOD b isStill (Lcgb;)Z METHOD b getShape (Lcgb;Lbcb;Let;)Lcnq; METHOD c isEmpty ()Z METHOD c getLevel (Lcgb;)I METHOD d getBlastResistance ()F METHOD e setDefaultState (Lcgb;)V METHOD h getStateFactory ()Lbqq; METHOD i getDefaultState ()Lcgb; METHOD j getParticle ()Lft; METHOD k hasRandomTicks ()Z