CLASS bwi net/minecraft/world/gen/feature/Feature FIELD E DEFAULT_FLOWER Lbwl; FIELD F FOREST_FLOWER Lbwl; FIELD G PLAIN_FLOWER Lbwl; FIELD H SWAMP_FLOWER Lbwl; FIELD I GENERAL_FOREST_FLOWER Lbwl; FIELD a configFactory Ljava/util/function/Function; FIELD aN BONUS_CHEST Lbuy; FIELD aO STRUCTURES Lcom/google/common/collect/BiMap; FIELD aP JIGSAW_STRUCTURES Ljava/util/List; FIELD aQ emitNeighborBlockUpdates Z FIELD b PILLAGER_OUTPOST Lbzm; FIELD c MINESHAFT Lbzm; FIELD d WOODLAND_MANSION Lbzm; FIELD e JUNGLE_TEMPLE Lbzm; FIELD f DESERT_PYRAMID Lbzm; FIELD g IGLOO Lbzm; FIELD h SHIPWRECK Lbzm; FIELD i SWAMP_HUT Lbzq; FIELD j STRONGHOLD Lbzm; FIELD k OCEAN_MONUMENT Lbzm; FIELD l OCEAN_RUIN Lbzm; FIELD m NETHER_BRIDGE Lbzm; FIELD n END_CITY Lbzm; FIELD o BURIED_TREASURE Lbzm; FIELD p VILLAGE Lbzm; METHOD (Ljava/util/function/Function;)V ARG 1 configFactory METHOD (Ljava/util/function/Function;Z)V ARG 1 configFactory ARG 2 emitNeighborBlockUpdates METHOD a generate (Lbcr;Lbse;Ljava/util/Random;Let;Lbwj;)Z ARG 1 world ARG 2 generator ARG 3 random ARG 4 pos ARG 5 config METHOD a setBlockState (Lbcz;Let;Lbqp;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbwj; ARG 1 dynamic METHOD a register (Ljava/lang/String;Lbwi;)Lbwi; ARG 0 name ARG 1 feature METHOD e getMonsterSpawns ()Ljava/util/List; METHOD f getCreatureSpawns ()Ljava/util/List;