CLASS djf net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqp; FIELD b UNDERWATER_TEX Lqp; FIELD c client Lctq; FIELD d mainHand Lbar; FIELD e offHand Lbar; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldob; FIELD k itemRenderer Ldow; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lagq;)V METHOD a renderArm (Laie;)V METHOD a renderItem (Laif;Lbar;Ldkn$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Laif;Lbar;Ldkn$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lbar;)V METHOD a renderFirstPersonItem (Ldin;FFLagq;FLbar;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldtc;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V