CLASS djz net/minecraft/client/render/block/BlockModelRenderer CLASS djz$a net/minecraft/client/render/block/BlockModelRenderer$NeighborData FIELD a DOWN Ldjz$a; FIELD b UP Ldjz$a; FIELD c NORTH Ldjz$a; FIELD d SOUTH Ldjz$a; FIELD e WEST Ldjz$a; FIELD f EAST Ldjz$a; FIELD g faces [Lez; FIELD h nonCubicWeight Z METHOD a getData (Lez;)Ldjz$a; CLASS djz$b net/minecraft/client/render/block/BlockModelRenderer$AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbfh;Lbtx;Leu;Lez;[FLjava/util/BitSet;)V CLASS djz$c net/minecraft/client/render/block/BlockModelRenderer$Translation FIELD a DOWN Ldjz$c; FIELD b UP Ldjz$c; FIELD c NORTH Ldjz$c; FIELD d SOUTH Ldjz$c; FIELD e WEST Ldjz$c; FIELD f EAST Ldjz$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldjz$c; METHOD a getTranslations (Lez;)Ldjz$c; CLASS djz$d net/minecraft/client/render/block/BlockModelRenderer$NeighborOrientation FIELD a DOWN Ldjz$d; FIELD b UP Ldjz$d; FIELD c NORTH Ldjz$d; FIELD d SOUTH Ldjz$d; FIELD e WEST Ldjz$d; FIELD f EAST Ldjz$d; FIELD g FLIP_DOWN Ldjz$d; FIELD h FLIP_UP Ldjz$d; FIELD i FLIP_NORTH Ldjz$d; FIELD j FLIP_SOUTH Ldjz$d; FIELD k FLIP_WEST Ldjz$d; FIELD l FLIP_EAST Ldjz$d; FIELD m shape I FIELD a colorMap Lcud; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbfh;Lbtx;Leu;IZLcss;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbfh;Lbtx;Leu;Lcss;Ljava/util/List;[FLjava/util/BitSet;Ldjz$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbfh;Lbtx;Leu;[ILez;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbfh;Lduq;Lbtx;Leu;Lcss;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbtx;Lduq;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Lduq;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Lduq;Lbtx;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbfh;Lduq;Lbtx;Leu;Lcss;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbfh;Lduq;Lbtx;Leu;Lcss;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed