CLASS dwj net/minecraft/client/render/model/BasicBakedModel CLASS a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c itemPropertyOverrides Ldlw; FIELD d usesAo Z FIELD e particleTexture Ldun; FIELD f depthInGui Z FIELD g transformation Ldly; METHOD (Lbvo;Ldwb;Ldun;Ljava/util/Random;J)V ARG 1 state ARG 2 bakedModel ARG 3 sprite ARG 4 random ARG 5 randomSeed METHOD (Ldlq;Ldlw;)V ARG 1 unbakedModel ARG 2 itemPropertyOverrides METHOD (ZZLdly;Ldlw;)V ARG 1 usesAo ARG 2 depthInGui ARG 3 transformation ARG 4 itemPropertyOverrides METHOD a addQuad (Ldll;)Ldwj$a; ARG 1 quad METHOD a setParticle (Ldun;)Ldwj$a; ARG 1 sprite METHOD a addQuad (Lfa;Ldll;)Ldwj$a; ARG 1 side ARG 2 quad METHOD b build ()Ldwb; FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c usesAo Z FIELD d depthInGui Z FIELD e sprite Ldun; FIELD f transformation Ldly; FIELD g itemPropertyOverrides Ldlw; METHOD (Ljava/util/List;Ljava/util/Map;ZZLdun;Ldly;Ldlw;)V ARG 1 quads ARG 2 faceQuads ARG 3 usesAo ARG 4 is3dInGui ARG 5 sprite ARG 6 transformation ARG 7 itemPropertyOverrides