CLASS aqb net/minecraft/entity/ai/brain/sensor/VillagerHostilesSensor FIELD a SQUARED_DISTANCES_FOR_DANGER Lcom/google/common/collect/ImmutableMap; METHOD a getNearestHostile (Laiu;)Ljava/util/Optional; ARG 1 entity METHOD a isCloseEnoughForDanger (Laiu;Laiu;)Z ARG 1 entity ARG 2 hostile METHOD a compareDistances (Laiu;Laiu;Laiu;)I ARG 1 entity ARG 2 hostile1 ARG 3 hostile2 METHOD b getVisibleMobs (Laiu;)Ljava/util/Optional; ARG 1 entity METHOD c isHostile (Laiu;)Z ARG 1 entity