CLASS bfl net/minecraft/block/BlockCommand FIELD a FACING Lboj; METHOD (Lbet$c;)V ARG 1 builder METHOD a getPlacementState (Lata;)Lbnh; METHOD a createBlockEntity (Lazg;)Lbll; METHOD a onPlaced (Lazt;Leq;Lbnh;Lage;Lauv;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 stack METHOD a getTickRate (Lazx;)I ARG 1 world METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY ARG 9 hitZ METHOD a update (Lbnh;Lazt;Leq;Lbet;Leq;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 updatePos METHOD a (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 random METHOD a applyMirror (Lbnh;Lbia;)Lbnh; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbnh;Lbja;)Lbnh; ARG 1 state ARG 2 rotation METHOD a appendProperties (Lbni$a;)V ARG 1 builder METHOD b getComparatorOutput (Lbnh;Lazt;Leq;)I ARG 1 state ARG 2 world ARG 3 pos METHOD c getRenderType (Lbnh;)Lbix; ARG 1 state METHOD t hasComparatorOutput (Lbnh;)Z ARG 1 state