CLASS bgs net/minecraft/block/BlockFire METHOD (Lbet$c;)V ARG 1 builder METHOD a getPlacementState (Lata;)Lbnh; METHOD a trySpreadFire (Lazt;Leq;ILjava/util/Random;I)V METHOD a getTickRate (Lazx;)I ARG 1 world METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 1 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 1 state ARG 2 view ARG 3 pos METHOD a onBlockAdded (Lbnh;Lazt;Leq;Lbnh;)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 random METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z ARG 1 world ARG 3 pos METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 1 state ARG 6 pos METHOD a appendProperties (Lbni$a;)V ARG 1 builder METHOD b randomDisplayTick (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rand METHOD c getRenderLayer ()Lazh; METHOD d registerDefaultFlammables ()V METHOD i canCollideWith ()Z