CLASS bcj net/minecraft/world/ViewableWorld METHOD A isAir (Let;)Z ARG 1 pos METHOD D getChunk (Let;)Lbrs; ARG 1 pos METHOD G isBlockLoaded (Let;)Z METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lark; ARG 1 x ARG 3 y ARG 5 z METHOD a getClosestPlayer (DDDDZ)Lark; METHOD a getChunk (II)Lbrs; ARG 1 chunkX ARG 2 chunkZ METHOD a isAreaLoaded (IIIIII)Z ARG 1 minX ARG 2 minY ARG 3 minZ ARG 4 maxX METHOD a getChunk (IILbrx;)Lbrs; ARG 1 chunkX ARG 2 chunkZ ARG 3 requiredState METHOD a getChunk (IILbrx;Z)Lbrs; ARG 1 chunkX ARG 2 chunkZ ARG 3 status ARG 4 create METHOD a getClosestPlayer (Lahd;D)Lark; METHOD a getCollisionVoxelShapes (Lahd;Lcmo;DDD)Ljava/util/stream/Stream; ARG 3 x ARG 5 y ARG 7 z METHOD a getCollisionVoxelShapes (Lahd;Lcmo;Ljava/util/Set;DDD)Ljava/util/stream/Stream; ARG 4 x ARG 6 y ARG 8 z METHOD a getTop (Lbtl$a;II)I ARG 1 type ARG 2 x METHOD a getTopPosition (Lbtl$a;Let;)Let; ARG 1 type METHOD a getLightLevel (Let;I)I METHOD a isAreaLoaded (Let;Let;)Z ARG 1 min ARG 2 max METHOD a getEmittedStrongRedstonePower (Let;Ley;)I ARG 1 pos METHOD b isChunkLoaded (II)Z METHOD b getClosestSurvivalPlayer (Lahd;D)Lark; METHOD c getAmbientDarkness ()I METHOD d getWorldBorder ()Lbrq; METHOD d (Let;I)I ARG 2 darkness METHOD e isClient ()Z METHOD o getDimension ()Lbsx; METHOD q_ getSeaLevel ()I