CLASS dew net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqe; FIELD b UNDERWATER_TEX Lqe; FIELD c client Lcpz; FIELD d mainHand Laxd; FIELD e offHand Laxd; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldjp; FIELD k itemRenderer Ldkk; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lafy;)V METHOD a renderArm (Lahl;)V METHOD a renderItem (Lahm;Laxd;Ldge$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lahm;Laxd;Ldge$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Laxd;)V METHOD a renderFirstPersonItem (Ldee;FFLafy;FLaxd;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldok;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V