CLASS dfq net/minecraft/client/render/block/BlockModelRenderer CLASS dfq$a NeighborData FIELD a DOWN Ldfq$a; FIELD b UP Ldfq$a; FIELD c NORTH Ldfq$a; FIELD d SOUTH Ldfq$a; FIELD e WEST Ldfq$a; FIELD f EAST Ldfq$a; FIELD g faces [Ley; FIELD h nonCubicWeight Z METHOD a getData (Ley;)Ldfq$a; CLASS dfq$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbbp;Lbqe;Let;Ley;[FLjava/util/BitSet;)V CLASS dfq$c Translation FIELD a DOWN Ldfq$c; FIELD b UP Ldfq$c; FIELD c NORTH Ldfq$c; FIELD d SOUTH Ldfq$c; FIELD e WEST Ldfq$c; FIELD f EAST Ldfq$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldfq$c; METHOD a getTranslations (Ley;)Ldfq$c; CLASS dfq$d NeighborOrientation FIELD a DOWN Ldfq$d; FIELD b UP Ldfq$d; FIELD c NORTH Ldfq$d; FIELD d SOUTH Ldfq$d; FIELD e WEST Ldfq$d; FIELD f EAST Ldfq$d; FIELD g FLIP_DOWN Ldfq$d; FIELD h FLIP_UP Ldfq$d; FIELD i FLIP_NORTH Ldfq$d; FIELD j FLIP_SOUTH Ldfq$d; FIELD k FLIP_WEST Ldfq$d; FIELD l FLIP_EAST Ldfq$d; FIELD m shape I FIELD a colorMap Lcqi; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbbp;Lbqe;Let;IZLcpj;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbbp;Lbqe;Let;Lcpj;Ljava/util/List;[FLjava/util/BitSet;Ldfq$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbbp;Lbqe;Let;[ILey;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbbp;Ldpu;Lbqe;Let;Lcpj;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbqe;Ldpu;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldpu;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldpu;Lbqe;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbbp;Ldpu;Lbqe;Let;Lcpj;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbbp;Ldpu;Lbqe;Let;Lcpj;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed