CLASS none/nl net/minecraft/reference/Sounds FIELD A ENTITY_BAT_TAKEOFF Lnone/nk; FIELD B ENTITY_BLAZE_AMBIENT Lnone/nk; FIELD C ENTITY_BLAZE_BURN Lnone/nk; FIELD D ENTITY_BLAZE_DEATH Lnone/nk; FIELD E ENTITY_BLAZE_HURT Lnone/nk; FIELD F ENTITY_BLAZE_SHOOT Lnone/nk; FIELD G ENTITY_BOBBER_SPLASH Lnone/nk; FIELD H ENTITY_BOBBER_THROW Lnone/nk; FIELD I ITEM_BOTTLE_FILL Lnone/nk; FIELD J ITEM_BOTTLE_FILL_DRAGONBREATH Lnone/nk; FIELD K BLOCK_BREWINGSTAND_BREW Lnone/nk; FIELD L ITEM_BUCKET_EMPTY Lnone/nk; FIELD M ITEM_BUCKET_EMPTY_LAVA Lnone/nk; FIELD N ITEM_BUCKET_FILL Lnone/nk; FIELD O ITEM_BUCKET_FILL_LAVA Lnone/nk; FIELD P ENTITY_CAT_AMBIENT Lnone/nk; FIELD Q ENTITY_CAT_DEATH Lnone/nk; FIELD R ENTITY_CAT_HISS Lnone/nk; FIELD S ENTITY_CAT_HURT Lnone/nk; FIELD T ENTITY_CAT_PURR Lnone/nk; FIELD U ENTITY_CAT_PURREOW Lnone/nk; FIELD V BLOCK_CHEST_CLOSE Lnone/nk; FIELD W BLOCK_CHEST_LOCKED Lnone/nk; FIELD X BLOCK_CHEST_OPEN Lnone/nk; FIELD Y ENTITY_CHICKEN_AMBIENT Lnone/nk; FIELD Z ENTITY_CHICKEN_DEATH Lnone/nk; FIELD aA ENTITY_DONKEY_DEATH Lnone/nk; FIELD aB ENTITY_DONKEY_HURT Lnone/nk; FIELD aC ENTTIY_EGG_THROW Lnone/nk; FIELD aD ENTITY_ELDER_GUARDIAN_AMBIENT Lnone/nk; FIELD aE ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnone/nk; FIELD aF ENTITY_ELDER_GUARDIAN_CURSE Lnone/nk; FIELD aG ENTITY_ELDER_GUARDIAN_DEATH Lnone/nk; FIELD aH ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnone/nk; FIELD aI ENTITY_ELDER_GUARDIAN_HURT Lnone/nk; FIELD aJ ENTITY_ELDER_GUARDIAN_HURT_LAND Lnone/nk; FIELD aK ITEM_ELYTRA_FLYING Lnone/nk; FIELD aL BLOCK_ENCHANTMENT_TABLE_USE Lnone/nk; FIELD a AMBIENT_CAVE Lnone/nk; FIELD aM BLOCK_ENDERCHEST_CLOSE Lnone/nk; FIELD aN BLOCK_ENDERCHEST_OPEN Lnone/nk; FIELD aO ENTITY_ENDERDRAGON_AMBIENT Lnone/nk; FIELD aP ENTITY_ENDERDRAGON_DEATH Lnone/nk; FIELD aQ ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnone/nk; FIELD aR ENTITY_ENDERDRAGON_FLAP Lnone/nk; FIELD aS ENTITY_ENDERDRAGON_GROWL Lnone/nk; FIELD aT ENTITY_ENDERDRAGON_HURT Lnone/nk; FIELD aU ENTITY_ENDERDRAGON_SHOOT Lnone/nk; FIELD aV ENTITY_ENDEREYE_LAUNCH Lnone/nk; FIELD aW ENTITY_ENDERMEN_AMBIENT Lnone/nk; FIELD aX ENTITY_ENDERMEN_DEATH Lnone/nk; FIELD aY ENTITY_ENDERMEN_HURT Lnone/nk; FIELD aZ ENTITY_ENDERMEN_SCREAM Lnone/nk; FIELD aa ENTITY_CHICKEN_EGG Lnone/nk; FIELD ab ENTITY_CHICKEN_HURT Lnone/nk; FIELD ac ENTITY_CHICKEN_STEP Lnone/nk; FIELD ad BLOCK_CHORUS_FLOWER_DEATH Lnone/nk; FIELD ae BLOCK_CHORUS_FLOWER_GROW Lnone/nk; FIELD af ITEM_CHORUS_FRUIT_TELEPORT Lnone/nk; FIELD ag BLOCK_CLOTH_BREAK Lnone/nk; FIELD ah BLOCK_CLOTH_FALL Lnone/nk; FIELD ai BLOCK_CLOTH_HIT Lnone/nk; FIELD aj BLOCK_CLOTH_PLACE Lnone/nk; FIELD ak BLOCK_CLOTH_STEP Lnone/nk; FIELD al BLOCK_COMPARATOR_CLICK Lnone/nk; FIELD am ENTITY_COW_AMBIENT Lnone/nk; FIELD an ENTITY_COW_DEATH Lnone/nk; FIELD ao ENTITY_COW_HURT Lnone/nk; FIELD ap ENTITY_COW_MILK Lnone/nk; FIELD aq ENTITY_COW_STEP Lnone/nk; FIELD ar ENTITY_CREEPER_DEATH Lnone/nk; FIELD as ENTITY_CREEPER_HURT Lnone/nk; FIELD at ENTITY_CREEPER_PRIMED Lnone/nk; FIELD au BLOCK_DISPENSER_DISPENSE Lnone/nk; FIELD av BLOCK_DISPENSER_FAIL Lnone/nk; FIELD aw BLOCK_DISPENSER_LAUNCH Lnone/nk; FIELD ax ENTITY_DONKEY_AMBIENT Lnone/nk; FIELD ay ENTITY_DONKEY_ANGRY Lnone/nk; FIELD az ENTITY_DONKEY_CHEST Lnone/nk; FIELD bA ENTITY_GENERIC_BIG_FALL Lnone/nk; FIELD bB ENTITY_GENERIC_BURN Lnone/nk; FIELD bC ENTITY_GENERIC_DEATH Lnone/nk; FIELD bD ENTITY_GENERIC_DRINK Lnone/nk; FIELD bE ENTITY_GENERIC_EAT Lnone/nk; FIELD bF ENTITY_GENERIC_EXPLODE Lnone/nk; FIELD bG ENTITY_GENERIC_EXTINGUISH_FIRE Lnone/nk; FIELD bH ENTITY_GENERIC_GURT Lnone/nk; FIELD bI ENTITY_GENERIC_SMALL_FALL Lnone/nk; FIELD bJ ENTITY_GENERIC_SPLASH Lnone/nk; FIELD bK ENTITY_GENERIC_SWIM Lnone/nk; FIELD bL ENTITY_GHAST_AMBIENT Lnone/nk; FIELD b BLOCK_ANVIL_BREAK Lnone/nk; FIELD bM ENTITY_GHAST_DEATH Lnone/nk; FIELD bN ENTITY_GHAST_HURT Lnone/nk; FIELD bO ENTITY_GHAST_SCREAM Lnone/nk; FIELD bP ENTITY_GHAST_SHOOT Lnone/nk; FIELD bQ ENTITY_GHAST_WARN Lnone/nk; FIELD bR BLOCK_GLASS_BREAK Lnone/nk; FIELD bS BLOCK_GLASS_FALL Lnone/nk; FIELD bT BLOCK_GLASS_HIT Lnone/nk; FIELD bU BLOCK_GLASS_PLACE Lnone/nk; FIELD bV BLOCK_GLASS_STEP Lnone/nk; FIELD bW BLOCK_GRASS_BREAK Lnone/nk; FIELD bX BLOCK_GRASS_FALL Lnone/nk; FIELD bY BLOCK_GRASS_HIT Lnone/nk; FIELD bZ BLOCK_GRASS_PLACE Lnone/nk; FIELD ba ENTITY_ENDERMEN_STARE Lnone/nk; FIELD bb ENTITY_ENDERMEN_TELEPORT Lnone/nk; FIELD bc ENTITY_ENDERMITE_AMBIENT Lnone/nk; FIELD bd ENTITY_ENDERMITE_DEATH Lnone/nk; FIELD be ENTITY_ENDERMITE_HURT Lnone/nk; FIELD bf ENTITY_ENDERMITE_STEP Lnone/nk; FIELD bg ENTITY_ENDERPEARL_THROW Lnone/nk; FIELD bh BLOCK_END_GATEWAY_SPAWN Lnone/nk; FIELD bi ENTITY_EXPERIENCE_BOTTLE_THROW Lnone/nk; FIELD bj ENTITY_EXPERIENCE_ORB_PICKUP Lnone/nk; FIELD bk ENTITY_EXPERIENCE_ORB_TOUCH Lnone/nk; FIELD bl BLOCK_FENCE_GATE_CLOSE Lnone/nk; FIELD bm BLOCK_FENCE_GATE_OPEN Lnone/nk; FIELD bn ITEM_FIRECHARGE_USE Lnone/nk; FIELD bo ENTITY_FIREWORK_BLAST Lnone/nk; FIELD bp ENTITY_FIREWORK_BLAST_FAR Lnone/nk; FIELD bq ENTITY_FIREWORK_LARGE_BLAST Lnone/nk; FIELD br ENTITY_FIREWORK_LARGE_BLAST_FAR Lnone/nk; FIELD bs ENTITY_FIREWORK_LAUNCH Lnone/nk; FIELD bt ENTITY_FIREWORK_SHOOT Lnone/nk; FIELD bu ENTITY_FIREWORK_TWINKLE Lnone/nk; FIELD bv ENTITY_FIREWORK_TWINKLE_FAR Lnone/nk; FIELD bw BLOCK_FIRE_AMBIENT Lnone/nk; FIELD bx BLOCK_FIRE_EXTINGUISH Lnone/nk; FIELD by ITEM_FLINTANDSTEEL_USE Lnone/nk; FIELD bz BLOCK_FURNACE_FIRE_CRACKLE Lnone/nk; FIELD cA ENTITY_HORSE_STEP Lnone/nk; FIELD cB ENTITY_HORSE_STEP_WOOD Lnone/nk; FIELD cC ENTITY_HOSTILE_BIG_FALL Lnone/nk; FIELD cD ENTITY_HOSTILE_DEATH Lnone/nk; FIELD cE ENTITY_HOSTILE_HURT Lnone/nk; FIELD cF ENTITY_HOSTILE_SMALL_FALL Lnone/nk; FIELD cG ENTITY_HOSTILE_SPLASH Lnone/nk; FIELD cH ENTITY_HOSTILE_SWIM Lnone/nk; FIELD cI ENTITY_HUSK_AMBIENT Lnone/nk; FIELD cJ ENTITY_HUSK_DEATH Lnone/nk; FIELD cK ENTITY_HUSK_HURT Lnone/nk; FIELD cL ENTITY_HUSK_STEP Lnone/nk; FIELD c BLOCK_ANVIL_DESTROY Lnone/nk; FIELD cM ENTITY_IRONGOLEM_ATTACK Lnone/nk; FIELD cN ENTITY_IRONGOLEM_DEATH Lnone/nk; FIELD cO ENTITY_IRONGOLEM_HURT Lnone/nk; FIELD cP ENTITY_IRONGOLEM_STEP Lnone/nk; FIELD cQ BLOCK_IRON_DOOR_CLOSE Lnone/nk; FIELD cR BLOCK_IRON_DOOR_OPEN Lnone/nk; FIELD cS BLOCK_IRON_TRAPDOOR_CLOSE Lnone/nk; FIELD cT BLOCK_IRON_TRAPDOOR_OPEN Lnone/nk; FIELD cU ENTITY_ITEMFRAME_ADD_ITEM Lnone/nk; FIELD cV ENTITY_ITEMFRAME_BREAK Lnone/nk; FIELD cW ENTITY_ITEMFRAME_PLACE Lnone/nk; FIELD cX ENTITY_ITEMFRAME_REMOVE_ITEM Lnone/nk; FIELD cY ENTITY_ITEMFRAME_ROTATE_ITEM Lnone/nk; FIELD cZ ENTITY_ITEM_BREAK Lnone/nk; FIELD ca BLOCK_GRASS_STEP Lnone/nk; FIELD cb BLOCK_GRAVEL_BREAK Lnone/nk; FIELD cc BLOCK_GRAVEL_FALL Lnone/nk; FIELD cd BLOCK_GRAVEL_HIT Lnone/nk; FIELD ce BLOCK_GRAVEL_PLACE Lnone/nk; FIELD cf BLOCK_GRAVEL_STEP Lnone/nk; FIELD cg ENTITY_GUARDIAN_AMBIENT Lnone/nk; FIELD ch ENTITY_GUARDIAN_AMBIENT_LAND Lnone/nk; FIELD ci ENTITY_GUARDIAN_ATTACK Lnone/nk; FIELD cj ENTITY_GUARDIAN_DEATH Lnone/nk; FIELD ck ENTITY_GUARDIAN_DEATH_LAND Lnone/nk; FIELD cl ENTITY_GUARDIAN_FLOP Lnone/nk; FIELD cm ENTITY_GUARDIAN_HURT Lnone/nk; FIELD cn ENTITY_GUARDIAN_HURT_LAND Lnone/nk; FIELD co ITEM_HOE_TILL Lnone/nk; FIELD cp ENTITY_HORSE_AMBIENT Lnone/nk; FIELD cq ENTITY_HORSE_ANGRY Lnone/nk; FIELD cr ENTITY_HORSE_ARMOR Lnone/nk; FIELD cs ENTITY_HORSE_BREATHE Lnone/nk; FIELD ct ENTITY_HORSE_DEATH Lnone/nk; FIELD cu ENTITY_HORSE_EAT Lnone/nk; FIELD cv ENTITY_HORSE_GALLOP Lnone/nk; FIELD cw ENTITY_HORSE_HURT Lnone/nk; FIELD cx ENTITY_HORSE_JUMP Lnone/nk; FIELD cy ENTITY_HORSE_LAND Lnone/nk; FIELD cz ENTITY_HORSE_SADDLE Lnone/nk; FIELD dA ENTITY_MINECART_INSIDE Lnone/nk; FIELD dB ENTITY_MINECART_RIDING Lnone/nk; FIELD dC ENTITY_MOOSHROOM_SHEAR Lnone/nk; FIELD dD ENTITY_MULE_AMBIENT Lnone/nk; FIELD dE ENTITY_MULE_DEATH Lnone/nk; FIELD dF ENTITY_MULE_HURT Lnone/nk; FIELD dG MUSIC_CREATIVE Lnone/nk; FIELD dH MUSIC_CREDITS Lnone/nk; FIELD dI MUSIC_DRAGON Lnone/nk; FIELD dJ MUSIC_END Lnone/nk; FIELD dK MUSIC_GAME Lnone/nk; FIELD dL MUSIC_MENU Lnone/nk; FIELD d BLOCK_ANVIL_FALL Lnone/nk; FIELD dM MUSIC_NETHER Lnone/nk; FIELD dN BLOCK_NOTE_BASEDRUM Lnone/nk; FIELD dO BLOCK_NOTE_BASS Lnone/nk; FIELD dP BLOCK_NOTE_HARP Lnone/nk; FIELD dQ BLOCK_NOTE_HAT Lnone/nk; FIELD dR BLOCK_NOTE_PLING Lnone/nk; FIELD dS BLOCK_NOTE_SNARE Lnone/nk; FIELD dT ENTITY_PAINTING_BREAK Lnone/nk; FIELD dU ENTITY_PAINTING_PLACE Lnone/nk; FIELD dV ENTITY_PIG_AMBIENT Lnone/nk; FIELD dW ENTITY_PIG_DEATH Lnone/nk; FIELD dX ENTITY_PIG_HURT Lnone/nk; FIELD dY ENTITY_PIG_SADDLE Lnone/nk; FIELD dZ ENTITY_PIG_STEP Lnone/nk; FIELD da ENTITY_ITEM_PICKUP Lnone/nk; FIELD db BLOCK_LADDER_BREAK Lnone/nk; FIELD dc BLOCK_LADDER_FALL Lnone/nk; FIELD dd BLOCK_LADDER_HIT Lnone/nk; FIELD de BLOCK_LADDER_PLACE Lnone/nk; FIELD df BLOCK_LADDER_STEP Lnone/nk; FIELD dg BLOCK_LAVA_AMBIENT Lnone/nk; FIELD dh BLOCK_LAVA_EXTINGUISH Lnone/nk; FIELD di BLOCK_LAVA_POP Lnone/nk; FIELD dj ENTITY_LEASHKNOT_BREAK Lnone/nk; FIELD dk ENTITY_LEASHKNOT_PLACE Lnone/nk; FIELD dl BLOCK_LEVER_CLICK Lnone/nk; FIELD dm ENTITY_LIGHTNING_IMPACT Lnone/nk; FIELD dn ENTITY_LIGHTNING_THUNDER Lnone/nk; FIELD do ENTITY_LINGERINGPOTION_THROW Lnone/nk; FIELD dp ENTITY_MAGMACUBE_DEATH Lnone/nk; FIELD dq ENTITY_MAGMACUBE_HURT Lnone/nk; FIELD dr ENTITY_MAGMACUBE_JUMP Lnone/nk; FIELD ds ENTITY_MAGMACUBE_SQUISH Lnone/nk; FIELD dt BLOCK_METAL_BREAK Lnone/nk; FIELD du BLOCK_METAL_FALL Lnone/nk; FIELD dv BLOCK_METAL_HIT Lnone/nk; FIELD dw BLOCK_METAL_PLACE Lnone/nk; FIELD dx BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnone/nk; FIELD dy BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnone/nk; FIELD dz BLOCK_METAL_STEP Lnone/nk; FIELD eA ENTITY_RABBIT_AMBIENT Lnone/nk; FIELD eB ENTITY_RABBIT_ATTACK Lnone/nk; FIELD eC ENTITY_RABBIT_DEATH Lnone/nk; FIELD eD ENTITY_RABBIT_HURT Lnone/nk; FIELD eE ENTITY_RABBIT_JUMP Lnone/nk; FIELD eF RECORD_11 Lnone/nk; FIELD eG RECORD_13 Lnone/nk; FIELD eH RECORD_BLOCKS Lnone/nk; FIELD eI RECORD_CAT Lnone/nk; FIELD eJ RECORD_CHIRP Lnone/nk; FIELD eK RECORD_FAR Lnone/nk; FIELD eL RECORD_MALL Lnone/nk; FIELD e BLOCK_ANVIL_HIT Lnone/nk; FIELD eM RECORD_MELLOHI Lnone/nk; FIELD eN RECORD_STAL Lnone/nk; FIELD eO RECORD_STRAD Lnone/nk; FIELD eP RECORD_WAIT Lnone/nk; FIELD eQ RECORD_WARD Lnone/nk; FIELD eR BLOCK_REDSTONE_TORCH_BURNOUT Lnone/nk; FIELD eS BLOCK_SAND_BREAK Lnone/nk; FIELD eT BLOCK_SAND_FALL Lnone/nk; FIELD eU BLOCK_SAND_HIT Lnone/nk; FIELD eV BLOCK_SAND_PLACE Lnone/nk; FIELD eW BLOCK_SAND_STEP Lnone/nk; FIELD eX ENTITY_SHEEP_AMBIENT Lnone/nk; FIELD eY ENTITY_SHEEP_DEATH Lnone/nk; FIELD eZ ENTITY_SHEEP_HURT Lnone/nk; FIELD ea BLOCK_PISTON_CONTRACT Lnone/nk; FIELD eb BLOCK_PISTON_EXTEND Lnone/nk; FIELD ec ENTITY_PLAYER_ATTACK_CRIT Lnone/nk; FIELD ed ENTITY_PLAYER_ATTACK_KNOCKBACK Lnone/nk; FIELD ee ENTITY_PLAYER_ATTACK_NODAMAGE Lnone/nk; FIELD ef ENTITY_PLAYER_ATTACK_STRONG Lnone/nk; FIELD eg ENTITY_PLAYER_ATTACK_SWEEP Lnone/nk; FIELD eh ENTITY_PLAYER_ATTACK_WEAK Lnone/nk; FIELD ei ENTITY_PLAYER_BIG_FALL Lnone/nk; FIELD ej ENTITY_PLAYER_BREATH Lnone/nk; FIELD ek ENTITY_PLAYER_BURP Lnone/nk; FIELD el ENTITY_PLAYER_DEATH Lnone/nk; FIELD em ENTITY_PLAYER_HURT Lnone/nk; FIELD en ENTITY_PLAYER_LEVELUP Lnone/nk; FIELD eo ENTITY_PLAYER_SMALL_FALL Lnone/nk; FIELD ep ENTITY_PLAYER_SPLASH Lnone/nk; FIELD eq ENTITY_PLAYER_SWIM Lnone/nk; FIELD er ENTITY_POLAR_BEAR_AMBIENT Lnone/nk; FIELD es rENTITY_POLAR_BEAR_BABY_AMBIENT Lnone/nk; FIELD et ENTITY_POLAR_BEAR_DEATH Lnone/nk; FIELD eu ENTITY_POLAR_BEAR_HURT Lnone/nk; FIELD ev ENTITY_POLAR_BEAR_STEP Lnone/nk; FIELD ew ENTITY_POLAR_BEAR_WARNING Lnone/nk; FIELD ex BLOCK_PORTAL_AMBIENT Lnone/nk; FIELD ey BLOCK_PORTAL_TRAVEL Lnone/nk; FIELD ez BLOCK_PORTAL_TRIGGER Lnone/nk; FIELD fA ENTITY_SKELETON_STEP Lnone/nk; FIELD fB ENTITY_SLIME_ATTACK Lnone/nk; FIELD fC BLOCK_SLIME_BREAK Lnone/nk; FIELD fD ENTITY_SLIME_DEATH Lnone/nk; FIELD fE BLOCK_SLIME_FALL Lnone/nk; FIELD fF BLOCK_SLIME_HIT Lnone/nk; FIELD fG ENTITY_SLIME_HURT Lnone/nk; FIELD fH ENTITY_SLIME_JUMP Lnone/nk; FIELD fI BLOCK_SLIME_PLACE Lnone/nk; FIELD fJ ENTITY_SLIME_SQUISH Lnone/nk; FIELD fK BLOCK_SLIME_STEP Lnone/nk; FIELD fL ENTITY_SMALL_MAGMACUBE_DEATH Lnone/nk; FIELD f BLOCK_ANVIL_LAND Lnone/nk; FIELD fM ENTITY_SMALL_MAGMACUBE_HURT Lnone/nk; FIELD fN ENTITY_SMALL_MAGMACUBE_SQUISH Lnone/nk; FIELD fO ENTITY_SMALL_SLIME_DEATH Lnone/nk; FIELD fP ENTITY_SMALL_SLIME_HURT Lnone/nk; FIELD fQ ENTITY_SMALL_SLIME_JUMP Lnone/nk; FIELD fR ENTITY_SMALL_SLIME_SQUISH Lnone/nk; FIELD fS ENTITY_SNOWBALL_THROW Lnone/nk; FIELD fT ENTITY_SNOWMAN_AMBIENT Lnone/nk; FIELD fU ENTITY_SNOWMAN_DEATH Lnone/nk; FIELD fV ENTITY_SNOWMAN_HURT Lnone/nk; FIELD fW ENTITY_SNOWMAN_SHOOT Lnone/nk; FIELD fX BLOCK_SNOW_BREAK Lnone/nk; FIELD fY BLOCK_SNOW_FALL Lnone/nk; FIELD fZ BLOCK_SNOW_HIT Lnone/nk; FIELD fa ENTITY_SHEEP_SHEAR Lnone/nk; FIELD fb ENTITY_SHEEP_STEP Lnone/nk; FIELD fc ITEM_SHIELD_BLOCK Lnone/nk; FIELD fd ITEM_SHIELD_BREAK Lnone/nk; FIELD fe ITEM_SHOVEL_FLATTEN Lnone/nk; FIELD ff ENTITY_SHULKER_AMBIENT Lnone/nk; FIELD fg ENTITY_SHULKER_BULLET_HIT Lnone/nk; FIELD fh ENTITY_SHULKER_BULLET_HURT Lnone/nk; FIELD fi ENTITY_SHULKER_CLOSE Lnone/nk; FIELD fj ENTITY_SHULKER_DEATH Lnone/nk; FIELD fk ENTITY_SHULKER_HURT Lnone/nk; FIELD fl ENTITY_SHULKER_HURT_CLOSED Lnone/nk; FIELD fm ENTITY_SHULKER_OPEN Lnone/nk; FIELD fn ENTITY_SHULKER_SHOOT Lnone/nk; FIELD fo ENTITY_SHULKER_TELEPORT Lnone/nk; FIELD fp ENTITY_SILVERFISH_AMBIENT Lnone/nk; FIELD fq ENTITY_SILVERFISH_DEATH Lnone/nk; FIELD fr ENTITY_SILVERFISH_HURT Lnone/nk; FIELD fs ENTITY_SILVERFISH_STEP Lnone/nk; FIELD ft ENTITY_SKELETON_AMBIENT Lnone/nk; FIELD fu ENTITY_SKELETON_DEATH Lnone/nk; FIELD fv ENTITY_SKELETON_HORSE_AMBIENT Lnone/nk; FIELD fw ENTITY_SKELETON_HORSE_DEATH Lnone/nk; FIELD fx ENTITY_SKELETON_HORSE_HURT Lnone/nk; FIELD fy ENTITY_SKELETON_HURT Lnone/nk; FIELD fz ENTITY_SKELETON_SHOOT Lnone/nk; FIELD gA BLOCK_TRIPWIRE_ATTACH Lnone/nk; FIELD gB BLOCK_TRIPWIRE_CLICK_OFF Lnone/nk; FIELD gC BLOCK_TRIPWIRE_CLICK_ON Lnone/nk; FIELD gD BLOCK_TRIPWIRE_DETACH Lnone/nk; FIELD gE UI_BUTTON_CLICK Lnone/nk; FIELD gF ENTITY_VILLAGER_AMBIENT Lnone/nk; FIELD gG ENTITY_VILLAGER_DEATH Lnone/nk; FIELD gH ENTITY_VILLAGER_HURT Lnone/nk; FIELD gI ENTITY_VILLAGER_NO Lnone/nk; FIELD gJ ENTITY_VILLAGER_TRADING Lnone/nk; FIELD gK ENTITY_VILLAGER_YES Lnone/nk; FIELD gL BLOCK_WATERLILY_PLACE Lnone/nk; FIELD g BLOCK_ANVIL_PLACE Lnone/nk; FIELD gM BLOCK_WATER_AMBIENT Lnone/nk; FIELD gN WEATHER_RAIN Lnone/nk; FIELD gO WEATHER_RAIN_ABOVE Lnone/nk; FIELD gP ENTITY_WITCH_AMBIENT Lnone/nk; FIELD gQ ENTITY_WITCH_DEATH Lnone/nk; FIELD gR ENTITY_WITCH_DRINK Lnone/nk; FIELD gS ENTITY_WITCH_HURT Lnone/nk; FIELD gT ENTITY_WITCH_THROW Lnone/nk; FIELD gU ENTITY_WITHER_AMBIENT Lnone/nk; FIELD gV ENTITY_WITHER_BREAK_BLOCK Lnone/nk; FIELD gW ENTITY_WITHER_DEATH Lnone/nk; FIELD gX ENTITY_WITHER_HURT Lnone/nk; FIELD gY ENTITY_WITHER_SHOOT Lnone/nk; FIELD gZ ENTITY_WITHER_SPAWN Lnone/nk; FIELD ga BLOCK_SNOW_PLACE Lnone/nk; FIELD gb BLOCK_SNOW_STEP Lnone/nk; FIELD gc ENTITY_SPIDER_AMBIENT Lnone/nk; FIELD gd ENTITY_SPIDER_DEATH Lnone/nk; FIELD ge ENTITY_SPIDER_HURT Lnone/nk; FIELD gf ENTITY_SPIDER_STEP Lnone/nk; FIELD gg ENTITY_SPLASH_POTION_BREAK Lnone/nk; FIELD gh ENTITY_SPLASH_POTION_THROW Lnone/nk; FIELD gi ENTITY_SQUID_AMBIENT Lnone/nk; FIELD gj ENTITY_SQUID_DEATH Lnone/nk; FIELD gk ENTITY_SQUID_HURT Lnone/nk; FIELD gl BLOCK_STONE_BREAK Lnone/nk; FIELD gm BLOCK_STONE_BUTTON_CLICK_OFF Lnone/nk; FIELD gn BLOCK_STONE_BUTTON_CLICK_ON Lnone/nk; FIELD go BLOCK_STONE_FALL Lnone/nk; FIELD gp BLOCK_STONE_HIT Lnone/nk; FIELD gq BLOCK_STONE_PLACE Lnone/nk; FIELD gr BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnone/nk; FIELD gs BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnone/nk; FIELD gt BLOCK_STONE_STEP Lnone/nk; FIELD gu ENTITY_STRAY_AMBIENT Lnone/nk; FIELD gv ENTITY_STRAY_DEATH Lnone/nk; FIELD gw ENTITY_STRAY_HURT Lnone/nk; FIELD gx ENTITY_STRAY_STEP Lnone/nk; FIELD gy ENCHANT_THORNS_HIT Lnone/nk; FIELD gz ENTITY_TNT_PRIMED Lnone/nk; FIELD hA ENTITY_ZOMBIE_AMBIENT Lnone/nk; FIELD hB ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnone/nk; FIELD hC ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnone/nk; FIELD hD ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnone/nk; FIELD hE ENTITY_ZOMBIE_DEATH Lnone/nk; FIELD hF ENTITY_ZOMBIE_HORSE_AMBIENT Lnone/nk; FIELD hG ENTITY_ZOMBIE_HORSE_DEATH Lnone/nk; FIELD hH ENTITY_ZOMBIE_HORSE_HURT Lnone/nk; FIELD hI ENTITY_ZOMBIE_HURT Lnone/nk; FIELD hJ ENTITY_ZOMBIE_INFECT Lnone/nk; FIELD hK ENTITY_ZOMBIE_PIG_AMBIENT Lnone/nk; FIELD hL ENTITY_ZOMBIE_PIG_ANGRY Lnone/nk; FIELD h BLOCK_ANVIL_STEP Lnone/nk; FIELD hM ENTITY_ZOMBIE_PIG_DEATH Lnone/nk; FIELD hN ENTITY_ZOMBIE_PIG_HURT Lnone/nk; FIELD hO ENTITY_ZOMBIE_STEP Lnone/nk; FIELD hP ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnone/nk; FIELD hQ ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnone/nk; FIELD hR ENTITY_ZOMBIE_VILLAGER_CURE Lnone/nk; FIELD hS ENTITY_ZOMBIE_VILLAGER_DEATH Lnone/nk; FIELD hT ENTITY_ZOMBIE_VILLAGER_HURT Lnone/nk; FIELD hU ENTITY_ZOMBIE_VILLAGER_STEP Lnone/nk; FIELD ha ENTITY_WITHER_SKELETON_AMBIENT Lnone/nk; FIELD hb ENTITY_WITHER_SKELETON_DEATH Lnone/nk; FIELD hc ENTITY_WITHER_SKELETON_HURT Lnone/nk; FIELD hd ENTITY_WITHER_SKELETON_STEP Lnone/nk; FIELD he ENTITY_WOLF_AMBIENT Lnone/nk; FIELD hf ENTITY_WOLF_DEATH Lnone/nk; FIELD hg ENTITY_WOLF_GROWL Lnone/nk; FIELD hh ENTITY_WOLF_HOWL Lnone/nk; FIELD hi ENTITY_WOLF_HURT Lnone/nk; FIELD hj ENTITY_WOLF_PANT Lnone/nk; FIELD hk ENTITY_WOLF_SHAKE Lnone/nk; FIELD hl ENTITY_WOLF_STEP Lnone/nk; FIELD hm ENTITY_WOLF_WHINE Lnone/nk; FIELD hn BLOCK_WOODEN_DOOR_CLOSE Lnone/nk; FIELD ho BLOCK_WOODEN_DOOR_OPEN Lnone/nk; FIELD hp BLOCK_WOODEN_TRAPDOOR_CLOSE Lnone/nk; FIELD hq BLOCK_WOODEN_TRAPDOOR_OPEN Lnone/nk; FIELD hr BLOCK_WOOD_BREAK Lnone/nk; FIELD hs BLOCK_WOOD_BUTTON_CLICK_OFF Lnone/nk; FIELD ht BLOCK_WOOD_BUTTON_CLICK_ON Lnone/nk; FIELD hu BLOCK_WOOD_FALL Lnone/nk; FIELD hv BLOCK_WOOD_HIT Lnone/nk; FIELD hw BLOCK_WOOD_PLACE Lnone/nk; FIELD hx BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnone/nk; FIELD hy BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnone/nk; FIELD hz BLOCK_WOOD_STEP Lnone/nk; FIELD i BLOCK_ANVIL_USE Lnone/nk; FIELD j ENTITY_ARMORSTAND_BREAK Lnone/nk; FIELD k ENTITY_ARMORSTAND_FALL Lnone/nk; FIELD l ENTITY_ARMORSTAND_HIT Lnone/nk; FIELD m ENTITY_ARMORSTAND_PLACE Lnone/nk; FIELD n ITEM_ARMOR_EQUIP_CHAIN Lnone/nk; FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lnone/nk; FIELD p ITEM_ARMOR_EQUIP_GENERIC Lnone/nk; FIELD q ITEM_ARMOR_EQUIP_GOLD Lnone/nk; FIELD r ITEM_ARMOR_EQUIP_IRON Lnone/nk; FIELD s ITEM_ARMOR_EQUIP_LEATHER Lnone/nk; FIELD t ENTITY_ARROW_HIT Lnone/nk; FIELD u ENTITY_ARROW_HIT_PLAYER Lnone/nk; FIELD v ENTITY_ARROW_SHOOT Lnone/nk; FIELD w ENTITY_BAT_AMBIENT Lnone/nk; FIELD x ENTITY_BAT_DEATH Lnone/nk; FIELD y ENTITY_BAT_HURT Lnone/nk; FIELD z ENTITY_BAT_LOOP Lnone/nk; METHOD a getSoundFromRegistry (Ljava/lang/String;)Lnone/nk; ARG 0 id