CLASS dce net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lpy; FIELD b UNDERWATER_TEX Lpy; FIELD c client Lcnv; FIELD d mainHand Lavs; FIELD e offHand Lavs; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldgs; FIELD k itemRenderer Ldhn; METHOD (Lcnv;)V ARG 1 client METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lafb;)V METHOD a renderArm (Lagq;)V METHOD a renderItem (Lagr;Lavs;Lddm$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lagr;Lavs;Lddm$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lavs;)V METHOD a renderFirstPersonItem (Ldbk;FFLafb;FLavs;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldlm;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V