CLASS cho net/minecraft/world/loot/LootTables FIELD H ENTITY_SHEEP_WHITE Lpz; FIELD I ENTITY_SHEEP_ORANGE Lpz; FIELD J ENTITY_SHEEP_MAGENTA Lpz; FIELD K ENTITY_SHEEP_LIGHT_BLUE Lpz; FIELD L ENTITY_SHEEP_YELLOW Lpz; FIELD M ENTITY_SHEEP_LIME Lpz; FIELD N ENTITY_SHEEP_PINK Lpz; FIELD O ENTITY_SHEEP_GRAY Lpz; FIELD Q ENTITY_SHEEP_CYAN Lpz; FIELD R ENTITY_SHEEP_PURPLE Lpz; FIELD S ENTITY_SHEEP_BLUE Lpz; FIELD T ENTITY_SHEEP_BROWN Lpz; FIELD U ENTITY_SHEEP_GREEN Lpz; FIELD V ENTITY_SHEEP_RED Lpz; FIELD W ENTITY_SHEEP_BLACK Lpz; FIELD Y GAMEPLAY_FISHING Lpz; FIELD a EMPTY Lpz; FIELD ac LOOT_TABLES Ljava/util/Set; FIELD ad LOOT_TABLES_READ_ONLY Ljava/util/Set; FIELD b CHEST_SPAWN_BONUS Lpz; FIELD c CHEST_END_CITY_TREASURE Lpz; FIELD d CHEST_SIMPLE_DUNGEON Lpz; FIELD e CHEST_VILLAGE_BLACKSMITH Lpz; FIELD q CHEST_ABANDONED_MINESHAFT Lpz; FIELD r CHEST_NETHER_BRIDGE Lpz; FIELD s CHEST_STRONGHOLD_LIBRARY Lpz; FIELD t CHEST_STRONGHOLD_CROSSING Lpz; FIELD u CHEST_STRONGHOLD_CORRIDOR Lpz; FIELD v CHEST_DESERT_PYRAMID Lpz; FIELD w CHEST_JUNGLE_TEMPLE Lpz; FIELD x DISPENSER_JUNGLE_TEMPLE Lpz; FIELD y CHEST_IGLOO Lpz; FIELD z CHEST_WOODLAND_MANSION Lpz; METHOD a getAll ()Ljava/util/Set; METHOD a registerLootTable (Lpz;)Lpz; ARG 0 id