CLASS com/mojang/blaze3d/platform/GlStateManager FIELD SCISSOR SCISSOR_TEST Lcom/mojang/blaze3d/platform/GlStateManager$class_5518; METHOD _activeTexture activeTexture (I)V ARG 0 texture METHOD _bindTexture bindTexture (I)V ARG 0 texture METHOD _blendEquation blendEquation (I)V ARG 0 mode METHOD _blendFunc blendFunc (II)V ARG 0 srcFactor ARG 1 dstFactor METHOD _blendFuncSeparate blendFuncSeparate (IIII)V ARG 0 srcFactorRGB ARG 1 dstFactorRGB ARG 2 srcFactorAlpha ARG 3 dstFactorAlpha METHOD _clear clear (IZ)V ARG 0 mask ARG 1 getError METHOD _clearColor clearColor (FFFF)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD _clearDepth clearDepth (D)V ARG 0 depth METHOD _clearStencil clearStencil (I)V ARG 0 stencil METHOD _colorMask colorMask (ZZZZ)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD _deleteTexture deleteTexture (I)V ARG 0 texture METHOD _deleteTextures deleteTextures ([I)V METHOD _depthFunc depthFunc (I)V ARG 0 func METHOD _depthMask depthMask (Z)V ARG 0 mask METHOD _disableBlend disableBlend ()V METHOD _disableColorLogicOp disableColorLogicOp ()V METHOD _disableCull disableCull ()V METHOD _disableDepthTest disableDepthTest ()V METHOD _disablePolygonOffset disablePolygonOffset ()V METHOD _disableScissorTest disableScissorTest ()V METHOD _disableTexture disableTexture ()V METHOD _disableVertexAttribArray disableVertexAttribArray (I)V ARG 0 index METHOD _drawElements drawElements (IIIJ)V ARG 0 mode ARG 1 first ARG 2 type ARG 3 indices METHOD _enableBlend enableBlend ()V METHOD _enableColorLogicOp enableColorLogicOp ()V METHOD _enableCull enableCull ()V METHOD _enableDepthTest enableDepthTest ()V METHOD _enablePolygonOffset enablePolygonOffset ()V METHOD _enableScissorTest enableScissorTest ()V METHOD _enableVertexAttribArray enableVertexAttribArray (I)V ARG 0 index METHOD _genTexture genTextures ()I METHOD _genTextures genTextures ([I)V METHOD _getError getError ()I METHOD _getInteger getInteger (I)I ARG 0 pname METHOD _getString getString (I)Ljava/lang/String; ARG 0 name METHOD _getTexImage getTexImage (IIIIJ)V ARG 0 target ARG 1 level ARG 2 format ARG 3 type ARG 4 pixels METHOD _getTexLevelParameter getTexLevelParameter (III)I ARG 0 target ARG 1 level ARG 2 pname METHOD _glBindAttribLocation bindAttribLocation (IILjava/lang/CharSequence;)V ARG 0 program ARG 1 index ARG 2 name METHOD _glBindBuffer bindBuffer (II)V ARG 0 target ARG 1 buffer METHOD _glBindFramebuffer bindFramebuffer (II)V ARG 0 target ARG 1 framebuffer METHOD _glBindVertexArray bindVertexArray (I)V ARG 0 array METHOD _glBlitFrameBuffer blitFramebuffer (IIIIIIIIII)V ARG 0 srcX0 ARG 1 srcY0 ARG 2 srcX1 ARG 3 srcY1 ARG 4 dstX0 ARG 5 dstY0 ARG 6 dstX1 ARG 7 dstY1 ARG 8 mask ARG 9 filter METHOD _glBufferData bufferData (IJI)V ARG 0 target ARG 1 size ARG 3 usage METHOD _glBufferData bufferData (ILjava/nio/ByteBuffer;I)V ARG 0 target ARG 1 data ARG 2 usage METHOD _glDeleteBuffers deleteBuffer (I)V ARG 0 buffer METHOD _glDeleteFramebuffers deleteFramebuffer (I)V ARG 0 framebuffer METHOD _glDeleteVertexArrays deleteVertexArray (I)V ARG 0 array METHOD _glFramebufferTexture2D framebufferTexture2D (IIIII)V ARG 0 target ARG 1 attachment ARG 2 textureTarget ARG 3 texture ARG 4 level METHOD _glGenBuffers genBuffer ()I METHOD _glGenVertexArrays genVertexArray ()I METHOD _glGetAttribLocation getAttribLocation (ILjava/lang/CharSequence;)I ARG 0 program ARG 1 name METHOD _glGetUniformLocation getUniformLocation (ILjava/lang/CharSequence;)I ARG 0 program ARG 1 name METHOD _glMapBuffer mapBuffer (II)Ljava/nio/ByteBuffer; ARG 0 target ARG 1 access METHOD _glUniform1 uniform1 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform1 uniform1 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform1i uniform1 (II)V ARG 0 location ARG 1 value METHOD _glUniform2 uniform2 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform2 uniform2 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform3 uniform3 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform3 uniform3 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform4 uniform4 (ILjava/nio/FloatBuffer;)V ARG 0 location ARG 1 value METHOD _glUniform4 uniform4 (ILjava/nio/IntBuffer;)V ARG 0 location ARG 1 value METHOD _glUniformMatrix2 uniformMatrix2 (IZLjava/nio/FloatBuffer;)V ARG 0 location ARG 1 transpose ARG 2 value METHOD _glUniformMatrix3 uniformMatrix3 (IZLjava/nio/FloatBuffer;)V ARG 0 location ARG 1 transpose ARG 2 value METHOD _glUniformMatrix4 uniformMatrix4 (IZLjava/nio/FloatBuffer;)V ARG 0 location ARG 1 transpose ARG 2 value METHOD _glUnmapBuffer unmapBuffer (I)V ARG 0 target METHOD _glUseProgram useProgram (I)V ARG 0 program METHOD _logicOp logicOp (I)V ARG 0 op METHOD _pixelStore pixelStore (II)V ARG 0 pname ARG 1 param METHOD _polygonMode polygonMode (II)V ARG 0 face ARG 1 mode METHOD _polygonOffset polygonOffset (FF)V ARG 0 factor ARG 1 units METHOD _readPixels readPixels (IIIIIILjava/nio/ByteBuffer;)V ARG 0 x ARG 1 y ARG 2 width ARG 3 height ARG 4 format ARG 5 type ARG 6 pixels METHOD _scissorBox scissor (IIII)V ARG 0 x ARG 1 y ARG 2 width ARG 3 height METHOD _stencilFunc stencilFunc (III)V ARG 0 func ARG 1 ref ARG 2 mask METHOD _stencilMask stencilMask (I)V ARG 0 mask METHOD _stencilOp stencilOp (III)V ARG 0 sfail ARG 1 dpfail ARG 2 dppass METHOD _texImage2D texImage2D (IIIIIIIILjava/nio/IntBuffer;)V ARG 0 target ARG 1 level ARG 2 internalFormat ARG 3 width ARG 4 height ARG 5 border ARG 6 format ARG 7 type ARG 8 pixels METHOD _texParameter texParameter (IIF)V ARG 0 target ARG 1 pname ARG 2 param METHOD _texParameter texParameter (III)V ARG 0 target ARG 1 pname ARG 2 param METHOD _texSubImage2D texSubImage2D (IIIIIIIIJ)V ARG 0 target ARG 1 level ARG 2 offsetX ARG 3 offsetY ARG 4 width ARG 5 height ARG 6 format ARG 7 type ARG 8 pixels METHOD _vertexAttribIPointer vertexAttribIPointer (IIIIJ)V ARG 0 index ARG 1 size ARG 2 type ARG 3 stride ARG 4 pointer METHOD _vertexAttribPointer vertexAttribPointer (IIIZIJ)V ARG 0 index ARG 1 size ARG 2 type ARG 3 normalized ARG 4 stride ARG 5 pointer METHOD _viewport viewport (IIII)V ARG 0 x ARG 1 y ARG 2 width ARG 3 height METHOD glActiveTexture activeTextureUntracked (I)V ARG 0 texture METHOD glAttachShader attachShader (II)V ARG 0 program ARG 1 shader METHOD glBlendFuncSeparate blendFuncSeparateUntracked (IIII)V ARG 0 srcFactorRGB ARG 1 dstFactorRGB ARG 2 srcFactorAlpha ARG 3 dstFactorAlpha METHOD glCheckFramebufferStatus checkFramebufferStatus (I)I ARG 0 target METHOD glCompileShader compileShader (I)V ARG 0 shader METHOD glCreateProgram createProgram ()I METHOD glCreateShader createShader (I)I ARG 0 type METHOD glDeleteProgram deleteProgram (I)V ARG 0 program METHOD glDeleteShader deleteShader (I)V ARG 0 shader METHOD glGenFramebuffers genFramebuffer ()I METHOD glGetProgramInfoLog getProgramInfoLog (II)Ljava/lang/String; ARG 0 program ARG 1 maxLength METHOD glGetProgrami getProgram (II)I ARG 0 program ARG 1 pname METHOD glGetShaderInfoLog getShaderInfoLog (II)Ljava/lang/String; ARG 0 shader ARG 1 maxLength METHOD glGetShaderi getShader (II)I ARG 0 shader ARG 1 pname METHOD glLinkProgram linkProgram (I)V ARG 0 program METHOD glShaderSource shaderSource (ILjava/util/List;)V ARG 0 shader ARG 1 strings METHOD setupGui3DDiffuseLighting setupGui3dDiffuseLighting (Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V CLASS class_1017 BlendFuncState FIELD field_5045 capState Lcom/mojang/blaze3d/platform/GlStateManager$class_1018; FIELD field_5046 dstFactorAlpha I FIELD field_5047 srcFactorAlpha I FIELD field_5048 dstFactorRGB I FIELD field_5049 srcFactorRGB I CLASS class_1018 CapabilityTracker FIELD field_5050 cap I FIELD field_5051 state Z METHOD (I)V ARG 1 cap METHOD method_4469 disable ()V METHOD method_4470 setState (Z)V ARG 1 state METHOD method_4471 enable ()V CLASS class_1021 LogicOpState FIELD field_5058 capState Lcom/mojang/blaze3d/platform/GlStateManager$class_1018; FIELD field_5059 op I CLASS class_1022 ColorMask FIELD field_5060 alpha Z FIELD field_5061 blue Z FIELD field_5062 green Z FIELD field_5063 red Z CLASS class_1025 CullFaceState FIELD field_5072 capState Lcom/mojang/blaze3d/platform/GlStateManager$class_1018; FIELD field_5073 mode I CLASS class_1026 DepthTestState FIELD field_5074 capState Lcom/mojang/blaze3d/platform/GlStateManager$class_1018; FIELD field_5075 func I FIELD field_5076 mask Z CLASS class_1030 LogicOp FIELD field_5108 value I CLASS class_1031 PolygonOffsetState FIELD field_5121 capLine Lcom/mojang/blaze3d/platform/GlStateManager$class_1018; FIELD field_5122 units F FIELD field_5123 capFill Lcom/mojang/blaze3d/platform/GlStateManager$class_1018; FIELD field_5124 factor F CLASS class_1034 StencilSubState FIELD field_16203 ref I FIELD field_5147 mask I FIELD field_5148 func I CLASS class_1035 StencilState FIELD field_5149 subState Lcom/mojang/blaze3d/platform/GlStateManager$class_1034; FIELD field_5150 dppass I FIELD field_5151 dpfail I FIELD field_5152 sfail I FIELD field_5153 mask I CLASS class_1039 Texture2DState FIELD field_5166 capState Z FIELD field_5167 boundTexture I CLASS class_1040 Viewport FIELD field_5168 height I FIELD field_5170 width I FIELD field_5171 y I FIELD field_5172 x I CLASS class_4534 DstFactor CLASS class_4535 SrcFactor CLASS class_5518 ScissorTestState FIELD field_26840 capState Lcom/mojang/blaze3d/platform/GlStateManager$class_1018;