CLASS chv net/minecraft/structure/OceanTempleGenerator CLASS chv$a Piece FIELD d biomeType Lchu$b; FIELD e integrity F FIELD f template Lqs; FIELD g rotation Lbqp; FIELD h large Z METHOD (Lcix;Lqs;Lev;Lbqp;FLchu$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a initialize (Lcix;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqs; FIELD b BRICK_RUINS [Lqs; FIELD c CRACKED_RUINS [Lqs; FIELD d MOSSY_RUINS [Lqs; FIELD e BIG_BRICK_RUINS [Lqs; FIELD f BIG_MOSSY_RUINS [Lqs; FIELD g BIG_CRACKED_RUINS [Lqs; FIELD h BIG_WARM_RUINS [Lqs; METHOD a (Lcix;Lev;Lbqp;Ljava/util/List;Ljava/util/Random;Lccn;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqs; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqs; ARG 0 random