CLASS ar net/minecraft/advancement/criterion/EntityHurtPlayerCriterion CLASS ar$a Handler FIELD a manager Lqr; FIELD b conditions Ljava/util/Set; METHOD a isEmpty ()Z METHOD a addCondition (Lu$a;)V METHOD a handle (Luw;Lagv;FFZ)V ARG 1 source ARG 2 dealt ARG 3 taken ARG 4 blocked METHOD b removeCondition (Lu$a;)V CLASS ar$b Conditions FIELD a damage Lai; METHOD a matches (Luw;Lagv;FFZ)Z FIELD a ID Lqi; FIELD b handlers Ljava/util/Map; METHOD a handle (Luw;Lagv;FFZ)V ARG 1 player ARG 2 source ARG 3 dealt ARG 4 taken