CLASS cnl net/minecraft/util/math/Vec3d FIELD a ZERO Lcnl; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a normalize ()Lcnl; METHOD a multiply (D)Lcnl; ARG 1 mult METHOD a subtract (DDD)Lcnl; ARG 1 x METHOD a rotateX (F)Lcnl; METHOD a fromPolar (FF)Lcnl; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcnk;)Lcnl; ARG 0 polar METHOD a reverseSubtract (Lcnl;)Lcnl; METHOD a getComponentAlongAxis (Lex$a;)D METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcnl; ARG 1 axes METHOD b length ()D METHOD b add (DDD)Lcnl; ARG 1 x ARG 3 y ARG 5 z METHOD b rotateY (F)Lcnl; METHOD b dotProduct (Lcnl;)D METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 1 x ARG 3 y ARG 5 z METHOD c crossProduct (Lcnl;)Lcnl; METHOD d multiply (DDD)Lcnl; ARG 1 multX ARG 3 multY ARG 5 multZ METHOD d subtract (Lcnl;)Lcnl; METHOD e add (Lcnl;)Lcnl; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f distanceTo (Lcnl;)D METHOD g squaredDistanceTo (Lcnl;)D METHOD h multiply (Lcnl;)Lcnl; ARG 1 mult