CLASS bej net/minecraft/block/BlockCauldron METHOD (Lbdx$c;)V ARG 0 builder METHOD a isFullBoundsCubeForConnection (Lblz;)Z ARG 0 state METHOD a getBoundingBox (Lblz;Layn;Leq;)Lchv; ARG 0 state ARG 1 view ARG 2 pos METHOD a canPlaceAtSide (Lblz;Layn;Leq;Lccn;)Z ARG 0 world ARG 2 pos METHOD a onEntityCollision (Lblz;Laza;Leq;Lafh;)V ARG 0 world ARG 1 state ARG 2 pos ARG 3 entity METHOD a activate (Lblz;Laza;Leq;Lapb;Laea;Lev;FFF)Z ARG 0 world ARG 1 state ARG 2 pos ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD b getComparatorOutput (Lblz;Laza;Leq;)I ARG 0 state ARG 1 world ARG 2 pos METHOD c onRainTick (Laza;Leq;)V ARG 0 world ARG 1 pos METHOD f isFullBoundsCubeForCulling (Lblz;)Z ARG 0 state METHOD t hasComparatorOutput (Lblz;)Z ARG 0 state