CLASS bek net/minecraft/block/BlockChest FIELD a FACING Lbnb; METHOD (Lbdx$c;)V ARG 0 builder METHOD a createBlockEntity (Layn;)Lbkf; METHOD a onPlaced (Laza;Leq;Lblz;Lafq;Lauc;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a isFullBoundsCubeForConnection (Lblz;)Z ARG 0 state METHOD a getBoundingBox (Lblz;Layn;Leq;)Lchv; ARG 0 state ARG 1 view ARG 2 pos METHOD a canPlaceAtSide (Lblz;Layn;Leq;Lccn;)Z ARG 0 world ARG 2 pos METHOD a activate (Lblz;Laza;Leq;Lapb;Laea;Lev;FFF)Z ARG 0 world ARG 1 state ARG 2 pos ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onBlockRemoved (Lblz;Laza;Leq;Lblz;Z)V ARG 0 world ARG 1 world ARG 2 pos ARG 3 state METHOD a applyMirror (Lblz;Lbha;)Lblz; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lblz;Lbia;)Lblz; ARG 0 state ARG 1 rotation METHOD a getRenderingState (Lblz;Lev;Lblz;Lazb;Leq;Leq;)Lblz; ARG 0 state ARG 5 pos METHOD b hasBlockEntityBreakingRender (Lblz;)Z ARG 0 state METHOD b getComparatorOutput (Lblz;Laza;Leq;)I ARG 0 state ARG 1 world ARG 2 pos METHOD c getRenderType (Lblz;)Lbhx; ARG 0 state METHOD t hasComparatorOutput (Lblz;)Z ARG 0 state