CLASS cxs net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lpt; FIELD b UNDERWATER_TEX Lpt; FIELD c game Lcjk; FIELD d mainHand Lauc; FIELD e offHand Lauc; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldcb; FIELD k itemRenderer Ldcv; METHOD (Lcjk;)V ARG 0 minecraft METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 0 deltaTicks METHOD a rotate (FF)V ARG 0 degreeX ARG 1 degreeY METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Laea;)V ARG 0 hand METHOD a renderArm (Lafp;)V ARG 0 hand METHOD a renderItem (Lafq;Lauc;Lcyw$b;)V ARG 0 holder ARG 1 stack ARG 2 transformation METHOD a renderItemFromSide (Lafq;Lauc;Lcyw$b;Z)V ARG 0 holder ARG 1 stack ARG 2 transformation ARG 3 leftHanded METHOD a renderFirstPersonMap (Lauc;)V ARG 0 map METHOD a renderFirstPersonItem (Lcxa;FFLaea;FLauc;F)V ARG 0 player ARG 3 hand ARG 5 item METHOD a renderBlock (Ldgx;)V METHOD b renderOverlays (F)V ARG 0 deltaTicks METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V ARG 0 deltaTicks