CLASS dim net/minecraft/client/render/model/BakedModel CLASS dim$a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD e particleTexture Ldgx; METHOD a addQuad (Lcyj;)Ldim$a; METHOD a setParticle (Ldgx;)Ldim$a; METHOD a addQuad (Lev;Lcyj;)Ldim$a; METHOD b build ()Ldie; FIELD c usesAO Z FIELD d is3dInGui Z METHOD (Ljava/util/List;Ljava/util/Map;ZZLdgx;Lcyw;Lcyu;)V ARG 2 usesAO ARG 3 is3dInGui METHOD a useAmbientOcclusion ()Z METHOD a getQuads (Lblz;Lev;Ljava/util/Random;)Ljava/util/List; ARG 0 state ARG 1 face METHOD b hasDepthInGui ()Z METHOD c isBuiltin ()Z METHOD d getSprite ()Ldgx; METHOD e getTransformationList ()Lcyw; METHOD f getItemPropertyOverrides ()Lcyu;