CLASS chd net/minecraft/util/math/Vec3d FIELD a ZERO Lchd; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 0 x ARG 1 y ARG 2 z METHOD (Lfk;)V ARG 0 vec METHOD a normalize ()Lchd; METHOD a multiply (D)Lchd; ARG 0 scale METHOD a subtract (DDD)Lchd; ARG 0 x ARG 1 y ARG 2 z METHOD a rotateX (F)Lchd; ARG 0 radians METHOD a fromPolar (FF)Lchd; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lchc;)Lchd; ARG 0 polar METHOD a reverseSubtract (Lchd;)Lchd; ARG 0 vec METHOD b length ()D METHOD b add (DDD)Lchd; ARG 0 x ARG 1 y ARG 2 z METHOD b rotateY (F)Lchd; ARG 0 radians METHOD b dotProduct (Lchd;)D ARG 0 vec METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 0 x ARG 1 y ARG 2 z METHOD c crossProduct (Lchd;)Lchd; ARG 0 vec METHOD d subtract (Lchd;)Lchd; ARG 0 vec METHOD e add (Lchd;)Lchd; ARG 0 vec METHOD equals (Ljava/lang/Object;)Z ARG 0 object METHOD f distanceTo (Lchd;)D ARG 0 vec METHOD g squaredDistanceTo (Lchd;)D ARG 0 vec