CLASS bkd net/minecraft/block/BlockStairs FIELD C baseBlock Lbey; FIELD D baseBlockState Lbno; FIELD a FACING Lbop; METHOD a getPlacementState (Late;)Lbno; METHOD a onSteppedOn (Lazy;Les;Lafy;)V ARG 1 world ARG 2 pos METHOD a onDestroyedByExplosion (Lazy;Les;Lazr;)V ARG 1 world ARG 2 pos METHOD a onBroken (Lazz;Les;Lbno;)V ARG 1 world ARG 2 pos METHOD a getTickRate (Lbac;)I METHOD a (Lbno;)Z METHOD a getBlockBrightness (Lbno;Lazj;Les;)I ARG 1 state ARG 2 view METHOD a getBoundingShape (Lbno;Lazl;Les;)Lcjm; ARG 1 state ARG 2 view METHOD a canPlaceAtSide (Lbno;Lazl;Les;Lceb;)Z ARG 1 world ARG 3 pos METHOD a onBlockBreakStart (Lbno;Lazy;Les;Lapv;)V ARG 1 state ARG 2 world ARG 3 pos METHOD a activate (Lbno;Lazy;Les;Lapv;Laer;Lex;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a onBlockAdded (Lbno;Lazy;Les;Lbno;)V ARG 1 world ARG 2 world ARG 3 pos METHOD a onBlockRemoved (Lbno;Lazy;Les;Lbno;Z)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a (Lbno;Lazy;Les;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos METHOD a applyMirror (Lbno;Lbif;)Lbno; ARG 1 state METHOD a applyRotation (Lbno;Lbjf;)Lbno; ARG 1 state METHOD a getRenderingState (Lbno;Lex;Lbno;Lazz;Les;Les;)Lbno; ARG 1 state METHOD a appendProperties (Lbnp$a;)V METHOD b randomDisplayTick (Lbno;Lazy;Les;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos METHOD c getRenderLayer ()Lazm; METHOD d canCollideWith (Lbno;)Z METHOD i canCollideWith ()Z METHOD r hasSolidTopSurface (Lbno;)Z