CLASS none/ali net/minecraft/block/impl/BlockCauldron FIELD a LEVEL Lnone/ata; FIELD b BOTTOM_BOX Lnone/bcr; FIELD c NOTH_BOX Lnone/bcr; FIELD d SOUTH_BOX Lnone/bcr; FIELD e EAST_BOX Lnone/bcr; FIELD f WEST_BOX Lnone/bcr; METHOD a deserializeState (I)Lnone/asl; ARG 0 meta METHOD a getDropStack (Lnone/aiv;Lnone/cn;Lnone/asl;)Lnone/aer; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;I)V ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/sf;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 entity METHOD a getDropItem (Lnone/asl;Ljava/util/Random;I)Lnone/aep; ARG 0 state ARG 1 random ARG 2 fortune METHOD a addBoundingBoxes (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/bcr;Ljava/util/List;Lnone/sf;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 mask ARG 4 list ARG 5 entity METHOD b createStateFactory ()Lnone/asm; METHOD b (Lnone/aiz;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asl;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asl;)Z ARG 0 state METHOD c (Lnone/asl;Lnone/aiv;Lnone/cn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e serializeState (Lnone/asl;)I ARG 0 state METHOD h (Lnone/aiv;Lnone/cn;)V ARG 0 world ARG 1 pos METHOD v (Lnone/asl;)Z ARG 0 state