CLASS none/alt net/minecraft/block/impl/BlockDaylightDetector FIELD a POWER Lnone/ata; FIELD b BOUNDING_BOX Lnone/bcr; FIELD c inverted Z METHOD (Z)V ARG 0 inverted METHOD a deserializeState (I)Lnone/asl; ARG 0 meta METHOD a addStacksForDisplay (Lnone/aep;Lnone/adr;Lnone/dc;)V ARG 0 item ARG 1 tab ARG 2 list METHOD a createTileEntity (Lnone/aiv;I)Lnone/ard; ARG 0 world ARG 1 metadata METHOD a getDropStack (Lnone/aiv;Lnone/cn;Lnone/asl;)Lnone/aer; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getRenderType (Lnone/asl;)Lnone/aph; ARG 0 state METHOD a getDropItem (Lnone/asl;Ljava/util/Random;I)Lnone/aep; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lnone/asm; METHOD b (Lnone/asl;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD b getWeakRedstonePower (Lnone/asl;Lnone/aiz;Lnone/cn;Lnone/cu;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facingFrom METHOD c update (Lnone/aiv;Lnone/cn;)V ARG 0 world ARG 1 pos METHOD c (Lnone/asl;)Z ARG 0 state METHOD e serializeState (Lnone/asl;)I ARG 0 state METHOD g emitsRedstonePower (Lnone/asl;)Z ARG 0 state