CLASS none/aqn net/minecraft/block/impl/BlockTrapdoor CLASS none/aqn$a Half FIELD a TOP Lnone/aqn$a; FIELD b BOTTOM Lnone/aqn$a; FIELD c name Ljava/lang/String; METHOD (Ljava/lang/String;ILjava/lang/String;)V ARG 0 name METHOD m asString ()Ljava/lang/String; FIELD B BOX_BOTTOM Lnone/bcr; FIELD C BOX_TOP Lnone/bcr; FIELD a FACING Lnone/asy; FIELD b OPEN Lnone/asx; FIELD c HALF Lnone/asz; FIELD d BOX_WEST Lnone/bcr; FIELD e BOX_EAST Lnone/bcr; FIELD f BOX_NORTH Lnone/bcr; FIELD g BOX_SOUTH Lnone/bcr; METHOD a deserializeState (I)Lnone/asl; ARG 0 meta METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getStateForPlacement (Lnone/aiv;Lnone/cn;Lnone/cu;FFFILnone/so;)Lnone/asl; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/akx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block METHOD a applyMirror (Lnone/asl;Lnone/anx;)Lnone/asl; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asl;Lnone/apk;)Lnone/asl; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asm; METHOD b (Lnone/aiv;Lnone/cn;Lnone/cu;)Z ARG 0 world ARG 1 pos ARG 2 facing METHOD b (Lnone/aiz;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asl;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asl;)Z ARG 0 state METHOD e serializeState (Lnone/asl;)I ARG 0 state METHOD f getRenderLayer ()Lnone/ain;