CLASS au net/minecraft/advancement/criterion/EntityHurtPlayerCriterion CLASS au$a Handler FIELD a manager Lrb; FIELD b conditions Ljava/util/Set; METHOD a isEmpty ()Z METHOD a handle (Lvg;Lahm;FFZ)V ARG 1 source ARG 2 dealt ARG 3 taken ARG 4 blocked METHOD a addCondition (Lx$a;)V METHOD b removeCondition (Lx$a;)V CLASS au$b Conditions FIELD a damage Lal; METHOD a create (Lal$a;)Lau$b; METHOD a matches (Lvg;Lahm;FFZ)Z FIELD a ID Lqs; FIELD b handlers Ljava/util/Map; METHOD a handle (Lvg;Lahm;FFZ)V ARG 1 player ARG 2 source ARG 3 dealt ARG 4 taken