CLASS cku net/minecraft/fluid/Fluid FIELD a defaultState Lckv; FIELD c STATE_IDS Lfe; FIELD d stateFactory Lbvg; METHOD a getRenderLayer ()Lbgp; METHOD a getVelocity (Lbgo;Lev;Lckv;)Lcrr; ARG 1 world ARG 2 pos ARG 3 state METHOD a onScheduledTick (Lbhd;Lev;Lckv;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a randomDisplayTick (Lbhd;Lev;Lckv;Ljava/util/Random;)V METHOD a getTickRate (Lbhg;)I METHOD a appendProperties (Lbvg$a;)V METHOD a matchesType (Lcku;)Z METHOD a toBlockState (Lckv;)Lbvf; METHOD a getHeight (Lckv;Lbgo;Lev;)F METHOD a matches (Lza;)Z METHOD b getBucketItem ()Lbbs; METHOD b onRandomTick (Lbhd;Lev;Lckv;Ljava/util/Random;)V METHOD b isStill (Lckv;)Z METHOD b getShape (Lckv;Lbgo;Lev;)Lcsl; METHOD c isEmpty ()Z METHOD c getLevel (Lckv;)I METHOD d getBlastResistance ()F METHOD e setDefaultState (Lckv;)V METHOD h getStateFactory ()Lbvg; METHOD i getDefaultState ()Lckv; METHOD j getParticle ()Lgd; METHOD k hasRandomTicks ()Z