CLASS dhc net/minecraft/client/render/block/BlockModelRenderer CLASS dhc$a NeighborData FIELD a DOWN Ldhc$a; FIELD b UP Ldhc$a; FIELD c NORTH Ldhc$a; FIELD d SOUTH Ldhc$a; FIELD e WEST Ldhc$a; FIELD f EAST Ldhc$a; FIELD g faces [Lex; FIELD h nonCubicWeight Z METHOD a getData (Lex;)Ldhc$a; CLASS dhc$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbco;Lbre;Les;Lex;[FLjava/util/BitSet;)V CLASS dhc$c Translation FIELD a DOWN Ldhc$c; FIELD b UP Ldhc$c; FIELD c NORTH Ldhc$c; FIELD d SOUTH Ldhc$c; FIELD e WEST Ldhc$c; FIELD f EAST Ldhc$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldhc$c; METHOD a getTranslations (Lex;)Ldhc$c; CLASS dhc$d NeighborOrientation FIELD a DOWN Ldhc$d; FIELD b UP Ldhc$d; FIELD c NORTH Ldhc$d; FIELD d SOUTH Ldhc$d; FIELD e WEST Ldhc$d; FIELD f EAST Ldhc$d; FIELD g FLIP_DOWN Ldhc$d; FIELD h FLIP_UP Ldhc$d; FIELD i FLIP_NORTH Ldhc$d; FIELD j FLIP_SOUTH Ldhc$d; FIELD k FLIP_WEST Ldhc$d; FIELD l FLIP_EAST Ldhc$d; FIELD m shape I FIELD a colorMap Lcrk; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbco;Lbre;Les;IZLcqc;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbco;Lbre;Les;Lcqc;Ljava/util/List;[FLjava/util/BitSet;Ldhc$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbco;Lbre;Les;[ILex;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbco;Ldrq;Lbre;Les;Lcqc;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbre;Ldrq;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldrq;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldrq;Lbre;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbco;Ldrq;Lbre;Les;Lcqc;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbco;Ldrq;Lbre;Les;Lcqc;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed