CLASS dry net/minecraft/client/render/model/BasicBakedModel CLASS dry$a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c itemPropertyOverrides Ldho; FIELD d usesAo Z FIELD e particleTexture Ldqc; FIELD f depthInGui Z FIELD g transformation Ldhq; METHOD (Lbre;Ldrq;Ldqc;Ljava/util/Random;J)V ARG 1 state ARG 2 bakedModel ARG 3 sprite ARG 4 random ARG 5 randomSeed METHOD (Ldhi;Ldho;)V ARG 1 unbakedModel ARG 2 itemPropertyOverrides METHOD (ZZLdhq;Ldho;)V ARG 1 usesAo ARG 2 depthInGui ARG 3 transformation ARG 4 itemPropertyOverrides METHOD a addQuad (Ldhd;)Ldry$a; ARG 1 quad METHOD a setParticle (Ldqc;)Ldry$a; ARG 1 sprite METHOD a addQuad (Lex;Ldhd;)Ldry$a; ARG 1 side ARG 2 quad METHOD b build ()Ldrq; FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c usesAo Z FIELD d depthInGui Z FIELD e sprite Ldqc; FIELD f transformation Ldhq; FIELD g itemPropertyOverrides Ldho; METHOD (Ljava/util/List;Ljava/util/Map;ZZLdqc;Ldhq;Ldho;)V ARG 1 quads ARG 2 faceQuads ARG 3 usesAo ARG 4 is3dInGui ARG 5 sprite ARG 6 transformation ARG 7 itemPropertyOverrides