CLASS bau net/minecraft/item/CrossbowItem FIELD c charged Z FIELD d loaded Z METHOD a getQuickChargeSound (I)Lyk; ARG 1 stage METHOD a getPullProgress (ILbcc;)F ARG 0 useTicks ARG 1 stack METHOD a (Lahd;Lais;)V ARG 1 e METHOD a loadProjectiles (Lais;Lbcc;)Z ARG 0 shooter ARG 1 projectile METHOD a loadProjectile (Lais;Lbcc;Lbcc;ZZ)Z ARG 0 shooter ARG 1 crossbow ARG 2 projectile ARG 3 simulated ARG 4 creative METHOD a (Lbbx;Lbcc;)Z ARG 1 s METHOD a hasProjectile (Lbcc;Lbbx;)Z ARG 0 crossbow ARG 1 projectile METHOD a setCharged (Lbcc;Z)V ARG 0 stack ARG 1 charged METHOD a shootAll (Lbhj;Lais;Lahd;Lbcc;FF)V ARG 0 world ARG 1 entity ARG 2 hand ARG 3 stack ARG 4 speed ARG 5 divergence METHOD a shoot (Lbhj;Lais;Lahd;Lbcc;Lbcc;FZFFF)V ARG 0 world ARG 1 shooter ARG 2 hand ARG 3 crossbow ARG 4 projectile ARG 5 soundPitch ARG 6 creative ARG 7 speed ARG 8 divergence ARG 9 simulated METHOD a postShoot (Lbhj;Lais;Lbcc;)V ARG 0 world ARG 1 entity ARG 2 stack METHOD a createArrow (Lbhj;Lais;Lbcc;Lbcc;)Lawd; ARG 0 world ARG 1 entity ARG 2 crossbow ARG 3 arrow METHOD a getSoundPitches (Ljava/util/Random;)[F ARG 0 random METHOD a getSoundPitch (Z)F ARG 0 flag METHOD b putProjectile (Lbcc;Lbcc;)V ARG 0 crossbow ARG 1 projectile METHOD b (Lbcc;Lbhj;Lais;)F ARG 0 stack ARG 1 world ARG 2 entity METHOD c (Lbcc;Lbhj;Lais;)F ARG 0 stack ARG 1 world ARG 2 entity METHOD d isCharged (Lbcc;)Z ARG 0 stack METHOD d (Lbcc;Lbhj;Lais;)F ARG 0 stack ARG 1 world ARG 2 entity METHOD e getPullTime (Lbcc;)I ARG 0 stack METHOD j getProjectiles (Lbcc;)Ljava/util/List; ARG 0 crossbow METHOD k clearProjectiles (Lbcc;)V ARG 0 crossbow METHOD l getSpeed (Lbcc;)F ARG 0 stack