CLASS col net/minecraft/client/gl/GlShader CLASS col$a Type FIELD a VERTEX Lcol$a; FIELD b FRAGMENT Lcol$a; FIELD c name Ljava/lang/String; FIELD d fileExtension Ljava/lang/String; FIELD e shaderType I FIELD f nameObjectMap Ljava/util/Map; METHOD a getName ()Ljava/lang/String; METHOD b getFileExtension ()Ljava/lang/String; METHOD c getNameObjectMap ()Ljava/util/Map; METHOD d getShaderType ()I FIELD a shaderType Lcol$a; FIELD b name Ljava/lang/String; FIELD c shaderRef I FIELD d refCount I METHOD (Lcol$a;ILjava/lang/String;)V ARG 1 shaderType ARG 2 shaderRef METHOD a attachTo (Lcok;)V METHOD a createFromResource (Lcol$a;Ljava/lang/String;Ljava/io/InputStream;)Lcol; METHOD b getName ()Ljava/lang/String;