CLASS bgc net/minecraft/block/BlockDoor METHOD (Lbet$c;)V ARG 1 builder METHOD a getPlacementState (Lata;)Lbnh; METHOD a afterBreak (Lazt;Lapr;Leq;Lbnh;Lbll;Lauv;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a onPlaced (Lazt;Leq;Lbnh;Lage;Lauv;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 stack METHOD a onBreak (Lazt;Leq;Lbnh;Lapr;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 1 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 1 world ARG 3 pos METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY ARG 9 hitZ METHOD a update (Lbnh;Lazt;Leq;Lbet;Leq;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 updatePos METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z ARG 1 world ARG 3 pos METHOD a applyMirror (Lbnh;Lbia;)Lbnh; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbnh;Lbja;)Lbnh; ARG 1 state ARG 2 rotation METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 1 state ARG 6 pos METHOD a appendProperties (Lbni$a;)V ARG 1 builder METHOD c getRenderLayer ()Lazh; METHOD j getPistonBehavior (Lbnh;)Lcbr; ARG 1 state