CLASS dfv net/minecraft/client/render/WorldRenderer FIELD A ticks I FIELD B partiallyBrokenBlocks Ljava/util/Map; FIELD D destroyStages [Ldpm; FIELD E entityOutlinesFramebuffer Lcov; FIELD F entityOutlineShader Ldga; FIELD G lastCameraChunkUpdateX D FIELD H lastCameraChunkUpdateY D FIELD I lastCameraChunkUpdateZ D FIELD J cameraChunkX I FIELD K cameraChunkY I FIELD L cameraChunkZ I FIELD M lastCameraX D FIELD N lastCameraY D FIELD O lastCameraZ D FIELD P lastCameraPitch D FIELD Q lastCameraYaw D FIELD W chunkBatcher Ldij; FIELD X chunkRendererList Ldfl; FIELD Y renderDistance I FIELD a DIRECTIONS [Lew; FIELD aa renderedEntities I FIELD ad forcedFrustum Ldiw; FIELD af forcedFrustumPosition Lcpu; FIELD ag vertexBufferObjectsEnabled Z FIELD ah chunkRendererFactory Ldio; FIELD ai lastTranslucentSortX D FIELD aj lastTranslucentSortY D FIELD ak lastTranslucentSortZ D FIELD al terrainUpdateNecessary Z FIELD am entityOutlinesUpdateNecessary Z FIELD b LOGGER Lorg/apache/logging/log4j/Logger; FIELD c MOON_PHASES_TEX Lqh; FIELD d SUN_TEX Lqh; FIELD e CLOUDS_TEX Lqh; FIELD f END_SKY_TEX Lqh; FIELD g FORCEFIELD_TEX Lqh; FIELD h client Lcqn; FIELD i textureManager Ldpn; FIELD j entityRenderDispatcher Ldkm; FIELD k world Ldct; FIELD l chunkRenderers Ljava/util/Set; FIELD o chunkRenderDispatcher Ldgf; FIELD p starsDisplayList I FIELD t starsBuffer Lcqb; FIELD x cloudsDirty Z FIELD y cloudsDisplayList I FIELD z cloudsBuffer Lcqb; METHOD a loadEntityOutlineShader ()V METHOD a drawBoxOutline (DDDDDDFFFF)V ARG 0 minX ARG 2 minY ARG 4 minZ ARG 6 maxX ARG 8 maxY ARG 10 maxZ ARG 12 red ARG 13 green ARG 14 blue ARG 15 alpha METHOD a renderSky (F)V ARG 1 tickDelta METHOD a renderClouds (FDDD)V ARG 1 tickDelta METHOD a scheduleBlockRender (IIIIII)V METHOD a scheduleChunkRender (IIIZ)V METHOD a playGlobalEvent (ILes;I)V METHOD a updateChunks (J)V METHOD a renderWorldBorder (Lahl;F)V ARG 1 camera ARG 2 delta METHOD a setUpTerrain (Lahl;FLdit;IZ)V ARG 1 camera ARG 2 tickDelta METHOD a drawHighlightedBlockOutline (Lahl;Lcne;IF)V ARG 2 hit ARG 3 renderPass ARG 4 delta METHOD a renderEntities (Lahl;Ldit;F)V ARG 1 cameraEntity ARG 3 tickDelta METHOD a playLevelEvent (Lary;ILes;I)V ARG 1 source ARG 2 type ARG 3 pos ARG 4 data METHOD a renderLayer (Lbcn;)V ARG 1 layer METHOD a renderLayer (Lbcn;DLahl;)I ARG 1 layer ARG 2 tickDelta ARG 4 camera METHOD a drawBoxOutline (Lcnb;FFFF)V ARG 0 box ARG 1 red ARG 2 green ARG 3 blue ARG 4 alpha METHOD a drawDebugShapeOutline (Lcoa;DDDFFFF)V ARG 0 shape ARG 1 x ARG 3 y ARG 5 z ARG 7 red ARG 8 green ARG 9 blue ARG 10 alpha METHOD a renderStars (Lcpx;)V METHOD a buildBoxOutline (Lcpx;DDDDDDFFFF)V ARG 0 buffer ARG 1 minX ARG 3 minY ARG 5 minZ ARG 7 maxX ARG 9 maxY ARG 11 maxZ ARG 13 red ARG 14 green ARG 15 blue ARG 16 alpha METHOD a renderClouds (Lcpx;DDDLcng;)V ARG 8 color METHOD a renderPartiallyBrokenBlocks (Lcqa;Lcpx;Lahl;F)V ARG 1 tesselator ARG 2 builder ARG 3 cameraEntity ARG 4 delta METHOD a setWorld (Ldct;)V METHOD a (Lfx;DDDDDD)V ARG 1 parameters ARG 2 x ARG 4 y ARG 6 z ARG 8 velocityX ARG 10 velocityY ARG 12 velocityZ METHOD a addParticle (Lfx;ZDDDDDD)V ARG 1 parameters ARG 2 shouldAlwaysSpawn ARG 3 x ARG 5 y ARG 7 z ARG 9 velocityX ARG 11 velocityY ARG 13 velocityZ METHOD a addParticle (Lfx;ZZDDDDDD)V ARG 1 parameters ARG 2 shouldAlwaysSpawn ARG 3 isImportant ARG 4 x ARG 6 y ARG 8 z ARG 10 velocityX ARG 12 velocityY ARG 14 velocityY METHOD a (Lwt;)V ARG 1 arg1 METHOD a getRandomParticleSpawnChance (Z)I ARG 1 canSpawnOnMinimal METHOD b drawEntityOutlinesFramebuffer ()V METHOD b drawBox (DDDDDDFFFF)V ARG 0 minX ARG 2 minY ARG 4 minZ ARG 6 maxX ARG 8 maxY ARG 10 maxZ ARG 12 red ARG 13 green ARG 14 blue ARG 15 alpha METHOD b setBlockBreakingProgress (ILes;I)V METHOD b drawBox (Lcnb;FFFF)V ARG 0 box ARG 1 red ARG 2 green ARG 3 blue ARG 4 alpha METHOD b drawShapeOutline (Lcoa;DDDFFFF)V ARG 0 shape ARG 1 x ARG 3 y ARG 5 z ARG 7 red ARG 8 green ARG 9 blue ARG 10 alpha METHOD b buildBox (Lcpx;DDDDDDFFFF)V ARG 0 builder ARG 1 minX ARG 3 minY ARG 5 minZ ARG 7 maxX ARG 9 maxY ARG 11 maxZ ARG 13 red ARG 14 green ARG 15 blue ARG 16 alpha METHOD b spawnParticle (Lfx;ZDDDDDD)Ldeb; ARG 1 parameters ARG 2 alwaysSpawn ARG 3 x ARG 5 y ARG 7 z ARG 9 velocityX ARG 11 velocityY ARG 13 velocityZ METHOD b spawnParticle (Lfx;ZZDDDDDD)Ldeb; ARG 1 parameters ARG 2 alwaysSpawn ARG 3 canSpawnOnMinimal ARG 4 x ARG 6 y ARG 8 z ARG 10 velocityX ARG 12 velocityY ARG 14 velocityZ METHOD c canDrawEntityOutlines ()Z METHOD d reload ()V METHOD f getChunksDebugString ()Ljava/lang/String; METHOD g getChunkNumber ()I METHOD h getEntitiesDebugString ()Ljava/lang/String; METHOD k tick ()V METHOD o loadDestroyStageTextures ()V METHOD r setupStarRendering ()V METHOD s renderEndSky ()V