CLASS brq net/minecraft/state/property/Properties FIELD A TRIGGERED Lbrr; FIELD B UNSTABLE Lbrr; FIELD C WATERLOGGED Lbrr; FIELD D AXIS_XZ Lbrx; FIELD E AXIS_XYZ Lbrx; FIELD F UP_BOOL Lbrr; FIELD G DOWN_BOOL Lbrr; FIELD H NORTH_BOOL Lbrr; FIELD I EAST_BOOL Lbrr; FIELD J SOUTH_BOOL Lbrr; FIELD K WEST_BOOL Lbrr; FIELD L FACING Lbru; FIELD M HOPPER_FACING Lbru; FIELD N FACING_HORIZONTAL Lbru; FIELD O WALL_MOUNT_LOCATION Lbrx; FIELD P ATTACHMENT Lbrx; FIELD Q WIRE_CONNECTION_EAST Lbrx; FIELD R WIRE_CONNECTION_NORTH Lbrx; FIELD S WIRE_CONNECTION_SOUTH Lbrx; FIELD T WIRE_CONNECTION_WEST Lbrx; FIELD U DOUBLE_BLOCK_HALF Lbrx; FIELD V BLOCK_HALF Lbrx; FIELD W RAIL_SHAPE Lbrx; FIELD X STRAIGHT_RAIL_SHAPE Lbrx; FIELD Y AGE_1 Lbrz; FIELD Z AGE_2 Lbrz; FIELD aA INSTRUMENT Lbrx; FIELD aB PISTON_TYPE Lbrx; FIELD aC SLAB_TYPE Lbrx; FIELD aD STAIR_SHAPE Lbrx; FIELD aE STRUCTURE_BLOCK_MODE Lbrx; FIELD aF BAMBOO_LEAVES Lbrx; FIELD a ATTACHED Lbrr; FIELD aa AGE_3 Lbrz; FIELD ab AGE_5 Lbrz; FIELD ac AGE_7 Lbrz; FIELD ad AGE_15 Lbrz; FIELD ae AGE_25 Lbrz; FIELD af BITES Lbrz; FIELD ag DELAY Lbrz; FIELD ah DISTANCE_1_7 Lbrz; FIELD ai EGGS Lbrz; FIELD aj HATCH Lbrz; FIELD ak LAYERS Lbrz; FIELD al CAULDRON_LEVEL Lbrz; FIELD am COMPOSTER_LEVEL Lbrz; FIELD an FLUID_LEVEL Lbrz; FIELD ao FLUID_BLOCK_LEVEL Lbrz; FIELD ap MOISTURE Lbrz; FIELD aq NOTE Lbrz; FIELD ar PICKLES Lbrz; FIELD as POWER Lbrz; FIELD at SAPLING_STAGE Lbrz; FIELD au DISTANCE_0_7 Lbrz; FIELD av ROTATION_16 Lbrz; FIELD aw BED_PART Lbrx; FIELD ax CHEST_TYPE Lbrx; FIELD ay COMPARATOR_MODE Lbrx; FIELD az DOOR_HINGE Lbrx; FIELD b BOTTOM Lbrr; FIELD c CONDITIONAL Lbrr; FIELD d DISARMED Lbrr; FIELD e DRAG Lbrr; FIELD f ENABLED Lbrr; FIELD g EXTENDED Lbrr; FIELD h EYE Lbrr; FIELD i FALLING Lbrr; FIELD j HANGING Lbrr; FIELD k HAS_BOTTLE_0 Lbrr; FIELD l HAS_BOTTLE_1 Lbrr; FIELD m HAS_BOTTLE_2 Lbrr; FIELD n HAS_RECORD Lbrr; FIELD o HAS_BOOK Lbrr; FIELD p INVERTED Lbrr; FIELD q IN_WALL Lbrr; FIELD r LIT Lbrr; FIELD s LOCKED Lbrr; FIELD t OCCUPIED Lbrr; FIELD u OPEN Lbrr; FIELD v PERSISTENT Lbrr; FIELD w POWERED Lbrr; FIELD x SHORT Lbrr; FIELD y SIGNAL_FIRE Lbrr; FIELD z SNOWY Lbrr;