CLASS cic net/minecraft/structure/OceanRuinGenerator CLASS cic$a Piece FIELD d biomeType Lcib$b; FIELD e integrity F FIELD f template Lqs; FIELD g rotation Lbqw; FIELD h large Z METHOD (Lcje;Lib;)V ARG 1 manager ARG 2 tag METHOD (Lcje;Lqs;Lev;Lbqw;FLcib$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a initialize (Lcje;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqs; FIELD b BRICK_RUINS [Lqs; FIELD c CRACKED_RUINS [Lqs; FIELD d MOSSY_RUINS [Lqs; FIELD e BIG_BRICK_RUINS [Lqs; FIELD f BIG_MOSSY_RUINS [Lqs; FIELD g BIG_CRACKED_RUINS [Lqs; FIELD h BIG_WARM_RUINS [Lqs; METHOD a addPieces (Lcje;Lev;Lbqw;Ljava/util/List;Ljava/util/Random;Lccu;)V ARG 0 manager ARG 1 pos ARG 2 rotation ARG 3 pieces ARG 4 random ARG 5 config METHOD a (Lcje;Lev;Lbqw;Ljava/util/List;Ljava/util/Random;Lccu;ZF)V ARG 0 manager ARG 1 pos ARG 2 rotation ARG 3 pieces ARG 4 random ARG 5 config ARG 6 large ARG 7 integrity METHOD a (Lcje;Ljava/util/Random;Lbqw;Lev;Lccu;Ljava/util/List;)V ARG 0 manager ARG 1 random ARG 2 rotation ARG 3 pos ARG 4 config ARG 5 pieces METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqs; ARG 0 random METHOD a getRoomPositions (Ljava/util/Random;II)Ljava/util/List; ARG 0 random ARG 1 x ARG 2 z METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqs; ARG 0 random