CLASS crl net/minecraft/util/math/Vec3d FIELD a ZERO Lcrl; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a multiply (D)Lcrl; ARG 1 mult METHOD a subtract (DDD)Lcrl; ARG 1 x METHOD a rotateX (F)Lcrl; METHOD a fromPolar (FF)Lcrl; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcrk;)Lcrl; ARG 0 polar METHOD a reverseSubtract (Lcrl;)Lcrl; METHOD a getComponentAlongAxis (Lfa$a;)D METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcrl; ARG 1 axes METHOD b add (DDD)Lcrl; ARG 1 x ARG 3 y ARG 5 z METHOD b rotateY (F)Lcrl; METHOD b dotProduct (Lcrl;)D METHOD c squaredDistanceTo (DDD)D ARG 1 x ARG 3 y ARG 5 z METHOD c crossProduct (Lcrl;)Lcrl; METHOD d normalize ()Lcrl; METHOD d multiply (DDD)Lcrl; ARG 1 multX ARG 3 multY ARG 5 multZ METHOD d subtract (Lcrl;)Lcrl; METHOD e negate ()Lcrl; METHOD e add (Lcrl;)Lcrl; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f length ()D METHOD f distanceTo (Lcrl;)D METHOD g lengthSquared ()D METHOD g squaredDistanceTo (Lcrl;)D METHOD h multiply (Lcrl;)Lcrl; ARG 1 mult