CLASS apz net/minecraft/entity/ai/brain/sensor/VillagerHostilesSensor FIELD a SQUARED_DISTANCES_FOR_DANGER Lcom/google/common/collect/ImmutableMap; METHOD a getNearestHostile (Lais;)Ljava/util/Optional; ARG 1 entity METHOD a isCloseEnoughForDanger (Lais;Lais;)Z ARG 1 entity ARG 2 hostile METHOD a compareDistances (Lais;Lais;Lais;)I ARG 1 entity ARG 2 hostile1 ARG 3 hostile2 METHOD b getVisibleMobs (Lais;)Ljava/util/Optional; ARG 1 entity METHOD c isHostile (Lais;)Z ARG 1 entity