CLASS cry net/minecraft/util/math/Vec3d FIELD a ZERO Lcry; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a multiply (D)Lcry; ARG 1 mult METHOD a subtract (DDD)Lcry; ARG 1 x METHOD a rotateX (F)Lcry; METHOD a fromPolar (FF)Lcry; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcrx;)Lcry; ARG 0 polar METHOD a reverseSubtract (Lcry;)Lcry; METHOD a getComponentAlongAxis (Lfa$a;)D METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcry; ARG 1 axes METHOD b add (DDD)Lcry; ARG 1 x ARG 3 y ARG 5 z METHOD b rotateY (F)Lcry; METHOD b dotProduct (Lcry;)D METHOD c squaredDistanceTo (DDD)D ARG 1 x ARG 3 y ARG 5 z METHOD c crossProduct (Lcry;)Lcry; METHOD d normalize ()Lcry; METHOD d multiply (DDD)Lcry; ARG 1 multX ARG 3 multY ARG 5 multZ METHOD d subtract (Lcry;)Lcry; METHOD e negate ()Lcry; METHOD e add (Lcry;)Lcry; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f length ()D METHOD f distanceTo (Lcry;)D METHOD g lengthSquared ()D METHOD g squaredDistanceTo (Lcry;)D METHOD h multiply (Lcry;)Lcry; ARG 1 mult